-
Presentation
Presentation
The first half of the course provides insights and practical experience with both shaping and animating a 3d puppet in physical space, making it relevant for later continuing this experience in 3D computer animation. The students test the succes of their puppets built in the previous semester, while learning the basics of acting for animators and technical skills of character animation, which are relevant for all animation techniques, and will be built on this experience in the coming semesters and other courses. The second half of the semester will be dedicated to 2D animation. Introduction to the 12 base laws of animation. Picking up from what was taught in stop motion, that knowledge will now have its following into digital 2D animation. This half semester will initiate the students on all the skills they need for present and future semesters. They will learn the basis of 2D animation and the basis of Toon Boom software.
-
Class from course
Class from course
-
Degree | Semesters | ECTS
Degree | Semesters | ECTS
Bachelor | Semestral | 6
-
Year | Nature | Language
Year | Nature | Language
1 | Mandatory | Português
-
Code
Code
ULHT613-17030
-
Prerequisites and corequisites
Prerequisites and corequisites
Not applicable
-
Professional Internship
Professional Internship
Não
-
Syllabus
Syllabus
Part 1 The physicality of the puppet and its limitations. 2- Anatomy of movement. Anticipation, "ease in and out," "follow-through," and secondary action. 3- Weight and object interaction. 4-5 - Interaction with another puppet (cause/effect), impact, performance, and empathy. 6- Walk cycle. 7- Telling, showing, acting-expressions and blinking. 8- Emotion and empathy. A weekly homework assignment will be given after each class. Part 2 - Theoretical classes on 2D animation using animation software. Practical classes will focus on understanding the theory and applying it to complete training and assessment exercises. 1- Walk cycle. 2- Character looks to the side, gets hit by a ball (arcs, "ease in and out," acting). 3- Frog jump (squash and stretch, arcs). 4- Detailed hand movement-hand opening and closing. 5- Character jumps off a solid object, spins around, and then lifts the object (maintaining proportions, weight transfer, acting).
-
Objectives
Objectives
In the first part of the course, students will gain basic understanding of the physicality and movement of the 3d puppet. The aim is to introduce the basic principles of acting for animators, to gain understanding of the processes of seeing, thinking, acting and creating movement in physical space. By the end of the course, through various excercises and attempts to depicts different types of movement as well to express emotions, the students will develop basic skills of puppet animation. In the second part of the cdourse, the students will learn the basic notions and skills of 2D animation that will progress on the next years of the course. They will learn to adapt the 12 laws of 2D animation to finish the exercises for evaluation and for future use. The objective is to make students confident in using the Toon Boom software, which allows the creation of animation from storyboard to post-production, and which they will use throughout their studies and in their careers afterward.
-
Teaching methodologies
Teaching methodologies
The methodology is based on both theoretical and practical approaches. The theoretical explanations are derived from the Animator' s Survival Kit, which gives technical explanations about movement and Hooks Acting for Animators, which is more about how to get to the soul of the character, more of a mental guide of seeing, thinking and then acting and creating movement. The students learn simple and then more complex movements, in smaller groups, which allow collaboration, helping and learning from each other. The 2D animation part of the semester will be made of 7 classes , 2 theoretical and 5 practical. In the practical classes students will learn how to use the 12 laws of animation and adapt them to the 5 evaluation exercises with the objective of delivering well performed,and timed animation, showing weight and attitude. The exercises will have an increasing level of difficulty, from a basic cycle to a character performing an indicated action.
-
References
References
1. Hooks, E. (2011). Acting for animators. Routledge. SBN10:0415580242 ISBN13:9780415580243 2. Williams, R. (2001). The Animator's Survival Kit: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators. Faber and Faber. ISBN-10:086547897X ISBN-13: 978-0865478978
-
Assessment
Assessment
Descrição dos instrumentos de avaliação (individuais e de grupo) ¿ testes, trabalhos práticos, relatórios, projetos... respetivas datas de entrega/apresentação... e ponderação na nota final.
Exemplo:
Descrição
Data limite
Ponderação
Puppet animation exercises made in class
dd-mm-yyyy
30%
Final puppet animation exercise (inreraction with environment)
dd-mm-yyyy
20%
2d animation exercises
50%
The final grade is a result of both puppet animation exercises and homeworks 50% and 2d animation exercises which makes up the other half of the grade.
Exam - students who fail this course can go for an exam to get a passing grade. The exam assignments will be decided depending if the student had the weakest grade in 2d, puppet animation, or both. i.e. if the student had only a very weak grade in puppet animation (i.e. 5), but had a satisfing grade from 2d (i.e 10), the sum of the 2 courses will still be a fail, but the exam will be only to improve the puppet animation part. If the grades from both disciplines are bellow 10, the student will be asked to improve in both areas.
-
Mobility
Mobility
No





