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Class 3D Modelling I

  • Presentation

    Presentation

    The curricular unit of 3D Modeling I is essential for developing skills in creating high-quality three-dimensional images. With various applications and potential fields of action, students explore techniques and tools to create virtual environments and models. The field of expertise covers audiovisual production and gaming, with a growing demand for 3D modeling and animation specialists. The course provides technical and creative knowledge, addressing the creation of virtual models, texture application, virtual lighting, 3D image rendering, and principles of three-dimensional design. This solid foundation prepares students for the challenges of the job market and fosters creativity, critical thinking, and problem-solving in this professional field.
  • Code

    Code

    ULHT613-17033
  • Syllabus

    Syllabus

    Syllabus Introduction to the Blender User Interface (UI). Three-dimensional workspace (Viewport) and transformation tools. Components of a 3D geometry. Using three-dimensional primitives as a starting point in polygonal modelling. Polygonal modelling (Polygon Mesh): tools for creating and editing 3D geometry. Creating and editing UV coordinates - mapping three-dimensional geometry to two-dimensional textures. Shader Graph: creation of physically based materials (PBR - Physically Based Rendering). Camera creation and framing definition. Creation and configuration of lighting environments. Introduction to photorealistic rendering using Blender Cycles. Introduction to render passes and shading techniques, including Ambient Occlusion. Post-production I - compositing and processing of rendered images.
  • Objectives

    Objectives

    In this curricular unit, students will acquire knowledge of the principles of three-dimensional modelling, including techniques for creating articulated objects, optimised surfaces, and textures. They will explore concepts of lighting, shading, and rendering for the production of high-quality images. Using Blender, students will develop practical skills in creating and manipulating three-dimensional objects, UV mapping for the application of 2D textures, material creation, and the definition of appropriate lighting, culminating in the rendering of final images. Throughout the semester, students will deepen their technical, creative, and critical competencies, with an emphasis on creative thinking and the resolution of complex problems in 3D modelling. The aim is for students to achieve progressive autonomy in their work, fostering discussion and project guidance within the classroom context.
  • Teaching methodologies

    Teaching methodologies

    Lectures with practical demonstration of the syllabus content. Creation of tutorials to support project development. Classes centred on the curricular unit (CU) project. Use of the Discord platform as a complementary tool for project guidance and clarification of questions outside class hours.
  • References

    References

    Brito, A. (2025). Learn Blender 5: The ultimate beginner's guide with step-by-step instructions for 3D modeling, rendering, and animation. Independently published. Dutré, P., Bala, K., & Bekaert, P. (2018). Advanced global illumination (2nd ed.). A K Peters/CRC Press. https://doi.org/10.1201/9781315365473. Ebert, D. S., Musgrave, F., Peachey, D., Perlin, K., & Worley, S. (2019). Texturing and modeling: A procedural approach. Morgan Kaufmann. Gonzalez, R. C., & Woods, R. E. (2017). Digital image processing. Pearson. McDermott, W. (2018). The PBR guide: A handbook for physically based rendering. Allegorithmic. https://substance3d.adobe.com/tutorials/pbr-guide. Witherington, W. S. (2026). Blender 5.0 user guide for beginners 2026 edition: A practical and complete guide to 3D modeling, animation, sculpting, lighting, materials, rendering, and building projects without confusion. Independently published.
  • Assessment

    Assessment

     

    Descrição

    Fases

    Ponderação

    Exercício prático de avaliação

    Exercício de avaliação

    20%

    Projecto

    Fases de entrega

    80%

        Dossier Projeto

    Fase 01

    5%

        Modelação e UVs Fase 02

    35%

        Croqui de Luz: cenário neutro e ambiente de iluminação fotorrealista  (Lightbox 3D) Fase 03

    10%

        Luzes finais, Texturas e Renderização de 5 Imagens (mais AOV Ambient Occlusion)

    Fase 04

    15%

        Pranchas de Apresentação (A2) Fase 05

    15%

     

    Na plataforma Moodle está disponível um enunciado com toda a informação relativa ao projeto a realizar ao longo do semestre.

    A soma de todas as percentagens de cada fase do projeto resulta nos 80% da avaliação correspondentes a este.

    20% (exercício de avaliação) + 80% (projeto) = 100%

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