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Presentation
Presentation
The curricular unit of 3D Modeling I is essential for developing skills in creating high-quality three-dimensional images. With various applications and potential fields of action, students explore techniques and tools to create virtual environments and models. The field of expertise covers audiovisual production and gaming, with a growing demand for 3D modeling and animation specialists. The course provides technical and creative knowledge, addressing the creation of virtual models, texture application, virtual lighting, 3D image rendering, and principles of three-dimensional design. This solid foundation prepares students for the challenges of the job market and fosters creativity, critical thinking, and problem-solving in this professional field.
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Class from course
Class from course
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Degree | Semesters | ECTS
Degree | Semesters | ECTS
Bachelor | Semestral | 8
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Year | Nature | Language
Year | Nature | Language
2 | Mandatory | Português
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Code
Code
ULHT613-17033
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Prerequisites and corequisites
Prerequisites and corequisites
Not applicable
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Professional Internship
Professional Internship
Não
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Syllabus
Syllabus
Syllabus Introduction to the Blender User Interface (UI). Three-dimensional workspace (Viewport) and transformation tools. Components of a 3D geometry. Using three-dimensional primitives as a starting point in polygonal modelling. Polygonal modelling (Polygon Mesh): tools for creating and editing 3D geometry. Creating and editing UV coordinates - mapping three-dimensional geometry to two-dimensional textures. Shader Graph: creation of physically based materials (PBR - Physically Based Rendering). Camera creation and framing definition. Creation and configuration of lighting environments. Introduction to photorealistic rendering using Blender Cycles. Introduction to render passes and shading techniques, including Ambient Occlusion. Post-production I - compositing and processing of rendered images.
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Objectives
Objectives
In this curricular unit, students will acquire knowledge of the principles of three-dimensional modelling, including techniques for creating articulated objects, optimised surfaces, and textures. They will explore concepts of lighting, shading, and rendering for the production of high-quality images. Using Blender, students will develop practical skills in creating and manipulating three-dimensional objects, UV mapping for the application of 2D textures, material creation, and the definition of appropriate lighting, culminating in the rendering of final images. Throughout the semester, students will deepen their technical, creative, and critical competencies, with an emphasis on creative thinking and the resolution of complex problems in 3D modelling. The aim is for students to achieve progressive autonomy in their work, fostering discussion and project guidance within the classroom context.
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Teaching methodologies
Teaching methodologies
Lectures with practical demonstration of the syllabus content. Creation of tutorials to support project development. Classes centred on the curricular unit (CU) project. Use of the Discord platform as a complementary tool for project guidance and clarification of questions outside class hours.
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References
References
Brito, A. (2025). Learn Blender 5: The ultimate beginner's guide with step-by-step instructions for 3D modeling, rendering, and animation. Independently published. Dutré, P., Bala, K., & Bekaert, P. (2018). Advanced global illumination (2nd ed.). A K Peters/CRC Press. https://doi.org/10.1201/9781315365473. Ebert, D. S., Musgrave, F., Peachey, D., Perlin, K., & Worley, S. (2019). Texturing and modeling: A procedural approach. Morgan Kaufmann. Gonzalez, R. C., & Woods, R. E. (2017). Digital image processing. Pearson. McDermott, W. (2018). The PBR guide: A handbook for physically based rendering. Allegorithmic. https://substance3d.adobe.com/tutorials/pbr-guide. Witherington, W. S. (2026). Blender 5.0 user guide for beginners 2026 edition: A practical and complete guide to 3D modeling, animation, sculpting, lighting, materials, rendering, and building projects without confusion. Independently published.
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Assessment
Assessment
Descrição
Fases
Ponderação
Exercício prático de avaliação
Exercício de avaliação
20%
Projecto Fases de entrega
80%
Dossier Projeto Fase 01
5%
Modelação e UVs Fase 02 35%
Croqui de Luz: cenário neutro e ambiente de iluminação fotorrealista (Lightbox 3D) Fase 03 10%
Luzes finais, Texturas e Renderização de 5 Imagens (mais AOV Ambient Occlusion)
Fase 04
15%
Pranchas de Apresentação (A2) Fase 05 15%
Na plataforma Moodle está disponível um enunciado com toda a informação relativa ao projeto a realizar ao longo do semestre.
A soma de todas as percentagens de cada fase do projeto resulta nos 80% da avaliação correspondentes a este.
20% (exercício de avaliação) + 80% (projeto) = 100%
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Mobility
Mobility
No





