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Presentation
Presentation
This course unit's main objective is to equip students with the knowledge and techniques needed to create 3D scenes using Blender software. The programme covers everything from three-dimensional modelling to texturing processes, with particular emphasis on creating lit environments that showcase the plasticity the student intends to achieve in the final rendered image. Throughout the course, students will develop a 3D project intended for subsequent post-production of the rendered images.
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Class from course
Class from course
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Degree | Semesters | ECTS
Degree | Semesters | ECTS
Bachelor | Semestral | 8
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Year | Nature | Language
Year | Nature | Language
2 | Mandatory | Português
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Code
Code
ULHT613-17036
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Prerequisites and corequisites
Prerequisites and corequisites
Not applicable
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Professional Internship
Professional Internship
Não
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Syllabus
Syllabus
3D polygonal modelling (II). Retopology of a high-poly 3D geometry into low/mid-poly. Creation of geometric deformations for terrain modelling. UV Editor (II). Creation of composite shading networks - layered textures. Use of the Toon Shader in the Cycles render engine. Application of the Substance Painter tool for texture creation. Design of lighting environments - exterior and semi-interior. In-depth exploration of the Cycles render engine. Preparation of a rendering project for post-production - render layers and passes.
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Objectives
Objectives
Application of 3D modelling methodologies and techniques for creating optimised geometries prepared for subdivision. Three-dimensional terrain modelling. Use of deformers in the 3D modelling process. In-depth exploration of the UV Editor. Creation of stylised textures using the Adobe Substance Painter tool. Development of a cartoon/stylised visual style in 3D images, including the use of the Toon Shader material. Design and management of lighting environments. Application of 360° background images in three-dimensional environments. In-depth exploration of the Arnold render engine, including the use of shaders. Planning and management of a rendering project for post-production, using render passes and render layers.
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Teaching methodologies
Teaching methodologies
Use of the discord platform as an application for monitoring and exposing issues outside classes. Videos Tutorials and supporting documents. Strong projector component.
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References
References
Witherington, W. S. (2026). Blender 5.0 user guide for beginners 2026 edition: A practical and complete guide to 3D modeling, animation, sculpting, lighting, materials, rendering, and building projects without confusion. Independently published. Chopine, A. (2011). 3D Art Essentials: The Fundamentals of 3D Modeling, Texturing, and Animation (1st ed.). Focal Press. Kerlow, I. (2009). The Art of 3D Computer Animation and Effects (4th ed.). Wiley. Katatikarn, J., & Tanzillo, M. (2016). Lighting for Animation: The Art of Visual Storytelling (1st ed.). Routledge. Birn, J. (2006). Digital Lighting and Rendering. New Riders Demers, O. (2001). Digital Texturing & Painting (1st ed.). New Riders. Sites recomendados: https://docs.blender.org/manual/en/latest/ https://studio.blender.org/welcome/ https://www.youtube.com/@BlenderOfficial https://www.youtube.com/@blenderguru https://www.youtube.com/@Substance3D
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Assessment
Assessment
Descrição dos instrumentos de avaliação (individuais e de grupo) ¿ testes, trabalhos práticos, relatórios, projetos... respetivas datas de entrega/apresentação... e ponderação na nota final.
Exemplo:
Descrição
Data limite
Ponderação
Exercício Prático ToonShader
dd-mm-yyyy
10%
Dossier de projeto (Concept Art do espaço 3d a criar)
dd-mm-yyyy
5%
Croqui de Luz Blocking 3D
10%
Modelação 3D e UVs do espaço 3D (idealizado pelo aluno no item anterior) 30% Luz; Textura; Plasticidade; Render 30% MoodBoard 15% Adicionalmente poderão ser incluídas informações gerais, como por exemplo, referência ao tipo de acompanhamento a prestar ao estudante na realização dos trabalhos; referências bibliográficas e websites úteis; indicações para a redação de trabalho escrito...
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Mobility
Mobility
No





