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Class Animation and Modeling 3D II

  • Presentation

    Presentation

    This curricular unit has as main objective to promote the exploration of a set of working techniques and methodologies, related to 3D modeling of environments for games.

  • Code

    Code

    ULHT1075-17345
  • Syllabus

    Syllabus

    • Creation of moodboards / presentation boards and an art file for displaying a 3D modeling project in digital environments for games;
    • Use of 3D modeling and texturing tools (Autodesk Maya, Substance Painter);
    • Application of robust 3D LowPoly Modeling techniques and subdivision of surfaces for game production;
    • Presentation of notions of lighting in the history of Western art and its application in the universe of digital games;
    • Creation of light environments using rendering engines for 2D images;
    • Use of the Baking Light process, in Unity, in the ¿impression¿ of a light environment in a texture;
    • Elaboration of textures for PBR Materials (continuation in relation to the Modeling and 3DI animation unit);
    • Simulation of scenarios and 3D models in real time (game engine);
     
  • Objectives

    Objectives

    This curricular unit complements the training acquired in UC Modeling and Animation 3DI and aims to provide students with a set of advanced knowledge and methodologies in the construction of 3D scenarios to be used in the game environment. 

    • Know how to present concepts and artistic guidelines in the production of game scenarios.
    • Create deformations in 3D geometry, through black and white images, in terrain modeling, avoiding plugins or templates offered by game engines.
    • Understand the tools used in 3D software in the development of light environments in 3D game modeling.
    • Identify the specificities of lighting in three-dimensional models, using rendering processes for 2D images.
    • Know how to apply, in texture, a lighting (baking light), in order to optimize the game engine.
    • Know texturing processes, with the principle of creating PBR Materials.
  • Teaching methodologies and assessment

    Teaching methodologies and assessment

    A series of innovative methodologies are implemented in all the sessions of this curricular unit:

    - Active methodologies, in which the teacher mediates the training so that the student can present their point of view in class and increase their critical sense.

    - Use of STEAM resources.

    - The Maker Movement, as several disciplines and teachers are involved in the development of this course;

    - Project-orientated teaching, in which students work in groups, with peer review, to solve challenges proposed (problems) by the class.

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