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Presentation
Presentation
This course unit builds on the Game Design II course unit by highlighting the role of the game design professional and the value of game design work within game development teams. In contrast to the Game Design I and Game Design II course units, this course focuses on a higher degree of specificity in practices and in cross-disciplinary project work with other courses in the same semester and curricular year. This allows students to deepen their understanding of practices and techniques to a professional level in terms of process, teamwork, refinement, and integration with other disciplines in game development where Game Design I and Game Design II focus on more general, foundational skills.
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Class from course
Class from course
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Degree | Semesters | ECTS
Degree | Semesters | ECTS
Bachelor | Semestral | 4
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Year | Nature | Language
Year | Nature | Language
2 | Mandatory | Português
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Code
Code
ULHT1075-25112
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Prerequisites and corequisites
Prerequisites and corequisites
Not applicable
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Professional Internship
Professional Internship
Não
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Syllabus
Syllabus
Game Design for a Multidisciplinary Project Introduction to Researching Game Genres; Defining Content of a Game Genre; Informational Design in a Game Genre; Defining Specification Techniques for a Game Genre; Defining Design Principles of a Game Genre. Shifting Priorities in Formal Testing Four-Stage Game Design Process; GDD (Game Design Document). Functional Game Stage 2 of the Game Design Process; Formal Testing for a Functional Game; Anatomy of Choice for Formal Testing in Stage 2; Formulating a Hypothesis for Formal Testing; Information Structures for Formal Testing in Stage 2.
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Objectives
Objectives
Following approval, students will be able to undertake Game Design tasks in more ambitious, involved projects, facing the demands of the games industry and the market. These advanced skills from the Game Design III Curricular Unit are a follow-up on the skills learned in the Game Design II Curricular Unit and include: adjusting techniques for specification and testing in a project as well as the value and creative proposition of that project to highly-specific development contexts; effective proposal, systematization, and communication of the game design in a project, both internally towards the development team and towards external development stakeholders; employing advanced game design prototyping techniques to tune detailed aspects of game usage, enabling more ambitious projects; using advanced playtesting techniques, allowing for more involved projects.
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Teaching methodologies
Teaching methodologies
The unit is strongly oriented towards problem- and project-based learning. The project in the Game Development II unit provides game design problems for the shorter-term assignments in the Game Design III unit. All assignments in the Game Design III unit consist in finding, contextualizing, and solving design problems in that development project in an experimental and iterative fashion. Students learn experimentally and with real design problems. Both of the larger assignments in the Game Design III unit consist of groups of students selecting from the solutions they each individually developed in the short-term assignments and generating integrated and improved hand-ins. This is meant to reinforce student habits of working iteratively and experimenting within a coherent design vision, where these habits are essential for any development work connected to game design.
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References
References
Adams, E. (2009). Fundamentals of Game Design (2 ed.). Berkeley, CA: New Riders. Fullerton, T. (2014). Game design workshop: a playcentric approach to creating innovative games. CRC press. Lemarchand, R. (2021). A Playful Production Process: For Game Designers (and Everyone). MIT Press. Macklin, C., & Sharp, J. (2016). Games, Design and Play: A detailed approach to iterative game design. Addison-Wesley Professional. Salen, K., Zimmerman, E. (2004). Rules of play: Game design fundamentals. MIT Press.
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Assessment
Assessment
Descrição
Data limite
Ponderação
Trabalho Prático 1, grupo
2026-11-10
40%
Exercícios 1-4
(semanal)
20%
Exercícios 5-6
(bissemanal)
10%
Trabalho Prático 2, grupo
2027-01-05
20%
Exercício 7 (individual)
2027-01-05
10%
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Mobility
Mobility
No





