-
Presentation
Presentation
The Art and Environment Creation curricular unit plays an important role in the development and exploration of skills related to designing the art of 3D environments for game engines. With a wide range of applications and potential fields of action, this subject offers a platform for students to explore the world of designing 3D environments, providing an in-depth understanding of techniques and tools used in this process. This subject also aims to guide students through the design of a 3D light environment, creation of light in a game engine, application of Unity rendering (URP), aiming for students to create a real demo in Unity. It also establishes specific restrictions and objectives to ensure that projects meet certain standards, simulating a professional environment. This curricular unit is complementary to the 3D Modeling and Animation I curricular unit.
-
Class from course
Class from course
-
Degree | Semesters | ECTS
Degree | Semesters | ECTS
Bachelor | Semestral | 6
-
Year | Nature | Language
Year | Nature | Language
2 | Optional | Português
-
Code
Code
ULHT1075-25115
-
Prerequisites and corequisites
Prerequisites and corequisites
Not applicable
-
Professional Internship
Professional Internship
Não
-
Syllabus
Syllabus
Research and creation of moodboards / project presentation boards; Creation of a project dossier containing all the information about the design of 3D environment design for the game engine in Unity. Scenario planning; List of assets to be made with time speculation. Understanding scale on modeling a closed 3D environment for a game engine. 3D blocking of the environment to be modeled in the 3D Modeling and Animation I UC. Blockout with three light states (beginning of the day, end of the day and night). Application of good practices in the organization of 3D and Unity projects. Integration of textured 3D models and light in game engines: Unity. Creation of a real demo using the Unity render engine.
-
Objectives
Objectives
This curricular unit aims to provide students with a comprehensive set of knowledge and methodologies essential for creating 3D environments, intended to be later used in a game engine. Starting the process in the research and planning phase of this type of project. The main purpose of this curricular unit is to equip students with the necessary skills to plan this type of project. Starting from a research phase, students are invited to build a project dossier, which contains the entire art conception of a 3D game environment: taking into account issues such as shapes, textures, light and optimization. Furthermore, this unit will provide a solid foundation in the application of good organizational practices, ensuring that students develop a structured and assertive approach to their work.
-
Teaching methodologies
Teaching methodologies
Conducting expository classes of the subject, where students follow. Creation of tutorials. Classes centered on the UC project. Use of the Discord application for consultancy between classes.
-
References
References
Acampora, P. (2026). 3D Game Development with Blender 5 and Unity 6: Create immersive 3D games in Blender and Unity using a real-time, elegant workflow, Packt Publishing. Chopine, Ami (2011). 3D Art Essentials: The Fundamentals of 3D Modeling, Texturing, and Animation, Focal Press. Dower, J. & Langdale, P. (2022). Performing for Motion Capture: A Guide for Practitioners, Methuen Drama. Harris, D. & Wiltshire, A. (2022). Making Videogames: The Art of Creating Digital Worlds, Thames & Hudson. Kitagawa, M. (2020). MoCap for Artists: Workflow and Techniques for Motion Capture, Routledge. O'Neill, R. (2015). Digital Character Development: Theory and Practice. Boca Raton: CRC Press. Pearson, L. & Youkhana, S. (2026). Videogame Architecture: Building Virtual Spaces, Thames & Hudson. Williams, R. (2001). The Animator's Survival Kit. London - New York: Fabber and Fabber Zarins, U. and Kondrats, S. (2018). Anatomy for Scultores, Understandig the Human Figure. Printed in EU: Exonicus, LLC
-
Assessment
Assessment
Descrição dos instrumentos de avaliação (individuais e de grupo) ¿ testes, trabalhos práticos, relatórios, projetos... respetivas datas de entrega/apresentação... e ponderação na nota final.
Exemplo:
Descrição
Data limite
Ponderação
Teste de avaliação
dd-mm-yyyy
30%
Portfolio
dd-mm-yyyy
40%
(...)
Adicionalmente poderão ser incluídas informações gerais, como por exemplo, referência ao tipo de acompanhamento a prestar ao estudante na realização dos trabalhos; referências bibliográficas e websites úteis; indicações para a redação de trabalho escrito...
-
Mobility
Mobility
No





