Class Advanced Techniques of Cognitive Rehabilitation

  • Presentation


    This course aims to present and develop in students the main techniques of cognitive rehabilitation of neuropsychology, necessary for the use of advanced methodologies and digital basis in cognitive rehabilitation.

  • Code


  • Syllabus


    Behavior in Digital Environments

    1. Psychological aspects;

    2. Social interaction;

    3. Groups and communities;

    4. Personality.

    Virtual Reality

    1. The technology;

    2. Immersion;

    3. Interaction;

    4. Presence.

    Neuropsychological Assessment and Rehabilitation

    1. Dementia

    2. Language Disorders

    3. Traumatic brain injury

    4. Cerebrovascular Accidents

    5 Degenerative Diseases

    6. Global Development Disorders

    7. Cerebral Palsy

    Side Effects and Contraindications

    Ethical Considerations

    The Future of Cognitive Rehabilitation: New Applications.

  • Objectives


    Create skills in the main techniques of cognitive rehabilitation from a neuropsychological point of view, including the general skills based on digital and interactive systems for cognitive rehabilitation. Specifically, 1) understand the different cognitive rehabilitation programs and identify their suitability depending on the desired purpose in terms of cognitive rehabilitation; 2) plan and apply different cognitive rehabilitation programs in a perspective focused on a single cognitive domain or multidomain. 

  • References


    Gamito P., Oliveira J, Morais D., Rosa P, Saraiva T. (2011). Serious Games for Serious problems: from Ludicus to Therapeuticus. In Kim JJ. (Ed.) Virtual Reality . InTech, Publishing. 527-548


    Pons, J. & Torricelli, D. (Eds). (2014). Emerging Therapies in Neurorehabilitation (Biosystems & Biorobotics). Springer.


    Rogers, J. M., Foord, R., Stolwyk, R. J., Wong, D., & Wilson, P. H. (2018). General and domain-specific effectiveness of cognitive remediation after stroke: systematic literature review and meta-analysis. Neuropsychology Review, 28(3), 285-309.


    Slater, M., and Sanchez-Vives, M. V. (2016). Enhancing our lives with immersive virtual  reality. Front. Robot. AI 3:74. 


    Wilson, B. (2011). ‘Cutting Edge’ Developments in Neuropsychological Rehabilitation and Possible Future Directions. Brain Impairment, 12(1), 33-42.  

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