filmeu

Class Research laboratory inmedia arts and creative industries II

  • Presentation

    Presentation

    This curricular unit is composed of four Studia or specialized areas designed to support the development of artistic projects and the elaboration of research theses with a theoretical and critical nature. This laboratory will allow the development and consolidation of the research started in the previous semester, in the curricular unit that constitutes the first part of the Research Laboratory in Media Arts and Creative Industries.

  • Code

    Code

    ULHT6335-23144
  • Syllabus

    Syllabus

    I. Studium of Cinema and Sound

    1.1. Research, script design and project structuring;

    1.2. Pre-production of the project;

     

    II. Studium of Immersive and Interactive Technologies

    2.1. Application of integrated software and hardware systems for interactive installations;

    2.2. Use of Virtual Reality to create intermediate and immersive installations;

    2.3. Use of computer science and artificial intelligence for artistic data communication;

    2.4. Project planning and structuring;

     

    III. Digital Curation Studium

    3.1. Research, script design and project structuring;

    3.2. Development and pre-production of a digital curation project;

     

    IV. Studium of Theory and Criticism

    4.1. Conceptual mapping of the project;

    4.2. Survey and documentary pre-analysis (press, images and material culture);

    4.3. Project planning and structuring;

  • Objectives

    Objectives

    1. Ability to use digital environments to develop experimental research in media arts or in the field of creative industries;

    2. Research capacity in collaborative and transdisciplinary projects

    3. Know how to develop digital curation projects applied to research documents of a variable nature;

    4. Capacity to structure a research project to be defended before a jury;

    5. Ability to develop pre-production tasks for the project.

  • References

    References

    Economou, M. (2016). ‘Heritage in the Digital Age’. In  A Companion to Heritage Studies. John Wiley & Sons, Inc.

     

    Feiersinger,L; Friedrich, K.; Queisner, M. (eds.) (2018). Image Action Space. Situating the Screen in Visual Practice, Berlin/Boston: De Gruyter

     

    Preece, J., Rogers, Y. & Sharp, H. (2006) Interaction Design, Beyond Human-Computer Interaction. (2nd ed.).

    Wiley.

     

    Ross, M. (2015). 3D Cinema: Optical Illusions and Tactile Experiences, NY: Palgrave Macmillan.

     

    Steinicke, F. (2016). Being Really Virtual. Immersive Natives and the Future of Virtual Reality, Cham: Springer.

     

    Sullivan, G. (2010). Art practice as research. London: Sage Publications

     

    Thompson, S.  (2017). ‘Re-Presenting Cultural Heritage with VR Panoramic Photography: Lessons Drawn from Media Art History’. In Panorama, Vol.1. Luzern: International Panorama Council.

     

SINGLE REGISTRATION
Lisboa 2020 Portugal 2020 Small Logo EU small Logo PRR republica 150x50 Logo UE Financed Provedor do Estudante Livro de reclamaões Elogios