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Class Human-Machine Interaction

  • Presentation

    Presentation

    The Human-Machine Interaction course introduces the principles, methods and techniques for evaluating the quality of interaction between people and digital systems, focusing on User Experience (UX), including usability, accessibility, cognitive workload and user satisfaction. It combines a theory-practice component covering the conceptual and methodological foundations of UX evaluation with an intensive Project-Based Learning laboratory, in which students plan, conduct and report an evaluation of a real digital service. Students explore inspection and empirical methods, international standards and guidelines, measurement instruments and data analysis techniques. The course enables students to identify interaction problems, interpret empirical evidence and formulate evidence-based recommendations, preparing software engineers to integrate UX evaluation into the development of effective, efficient, accessible and user-centred digital solutions.
  • Code

    Code

    ULP452-7301
  • Syllabus

    Syllabus

    Part I - Foundations of User Experience Evaluation (Theory-Practice Component) Introduction to Human-Machine Interaction and User Experience Human Factors in Interaction Usability Digital Accessibility User Experience Evaluation Methods Instruments and Metrics Planning, Analysis and Communication of Evaluation Studies Part II - User Experience Evaluation Project (Laboratory Component) Planning an Evaluation Study Inspection-Based Evaluation Study Design and Execution Empirical Evaluation of User Experience Analysis and Interpretation of Results Recommendations and Communication
  • Objectives

    Objectives

    Upon successful completion of the course, students will be able to explain the fundamental principles of Human-Machine Interaction and User Experience (UX) evaluation; understand key UX dimensions, including usability, accessibility, cognitive workload and satisfaction; select appropriate evaluation methods and instruments; design and conduct UX evaluation studies by defining objectives, participants, tasks and procedures; apply inspection and empirical methods, usability testing, technical evaluations, standardised questionnaires and remote testing platforms; collect, analyse and interpret qualitative and quantitative data; identify and prioritise interaction problems and formulate evidence-based recommendations; produce technical reports and communicate findings rigorously; and use digital and Generative Artificial Intelligence tools critically, ethically and transparently.
  • Teaching methodologies

    Teaching methodologies

    The course combines two complementary pedagogical approaches. The theory-practice component uses active learning methods, combining short lectures with case analysis, discussion, problem-solving and practical exercises. The intensive laboratory component follows a Project-Based Learning (PBL) approach. Working in small groups, students design, conduct and communicate a complete User Experience evaluation study of a real digital service, with guidance from the lecturer. Professional tools are used, including remote testing platforms, accessibility evaluation tools, standardised questionnaires and applications for data analysis. Generative Artificial Intelligence may support research, organisation, analysis and communication, provided that it is used transparently, critically and ethically.
  • References

    References

    Rogers, Y., Sharp, H., & Preece, J. (2023). Interaction Design: Beyond Human-Computer Interaction (6th ed.). Wiley. International Organization for Standardization. (2019). ISO 9241-210:2019 Ergonomics of Human-System Interaction - Part 210: Human-centred Design for Interactive Systems. ISO. International Organization for Standardization. (2018). ISO 9241-11:2018 Ergonomics of Human-System Interaction - Part 11: Usability: Definitions and Concepts. ISO. Tullis, T., & Albert, B. (2022). Measuring the user experience: Collecting, analyzing, and presenting UX metrics (3rd ed.). Morgan Kaufmann. Sauro, J., & Lewis, J. R. (2016). Quantifying the user experience: Practical statistics for user research (2nd ed.). Morgan Kaufmann.
  • Assessment

    Assessment

    Instrumento

    Data limite

    Ponderação

    Prova escrita individual (Componente Teórico-Prática)

    Última semana do semestre

    50%

    Projeto de Avaliação da Experiência de Utilização (relatório técnico)

    Final da componente laboratorial

    35%

    Projeto de Avaliação da Experiência de Utilização (apresentação)

    Últimas duas aulas da componente laboratorial

    15%

     

    O projeto é realizado em grupos de até cinco estudantes e consiste na conceção, execução e comunicação de um estudo completo de avaliação da experiência de utilização de um serviço digital.

    A classificação do projeto considera a qualidade metodológica do estudo, a correta aplicação dos métodos e instrumentos de avaliação, a qualidade da análise dos resultados, a fundamentação das recomendações propostas e a qualidade técnica do relatório apresentado.

    A apresentação oral avalia a capacidade de comunicar resultados técnicos, justificar decisões metodológicas e responder criticamente às questões colocadas durante a discussão.

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