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Presentation
Presentation
In this Curricular Unit, students develop a game design document and a video game prototype or multimedia application in groups. They'll work in game design mechanisms, interaction design, team managment and other pratical work related to the diverse areas of creation. Students should put themselves in the role of game designers / developers and deepen the concept of designing a video game or a multimedia app.
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Class from course
Class from course
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Degree | Semesters | ECTS
Degree | Semesters | ECTS
Bachelor | Semestral | 14
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Year | Nature | Language
Year | Nature | Language
3 | Mandatory | Português
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Code
Code
ULP2533-16948
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Prerequisites and corequisites
Prerequisites and corequisites
Not applicable
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Professional Internship
Professional Internship
Não
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Syllabus
Syllabus
Build a complete game design document centred and adapted to the video game project proposed by each group. Build visual spaces in the design of interactive systems; Create fluid identities and avatars; Set the design and visual composition of the overall architecture of the project; Interfaces and Experiential design. Composition and graphic layout Create architecture information for the global system; Create a functional prototype Work and Team managment
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Objectives
Objectives
The students will replicate the work process of an indie studio to make a ceoncise Game Design Document as well as a functional prototype for the project and make a final presesentation, in class, open to discussion with the teachers and the comunity.
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Teaching methodologies
Teaching methodologies
Carrying out multidisciplinary work. Application of the Project Based Learning methodology.
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References
References
BATES, B. (2004), Game Design ¿ Second Edition, Boston: Thomson Course Technology PTR. DILLE, F. & PLATTEN, J. (2007), The Ultimate Guide to Video Game Writing and Design, New York: Skip Press. FULLERTON, T. (2008), Game Design Workshop: A Playcentric Approach to Creating Innovative Games ¿ Second Edition, San Francisco: Elsevier. HARTAS, L. (2005), The Art of Game Characters, Cambridge: The ILEX Press. KOSTER, Raph (2005), A Theory of Fun for Game Design, Arizona: Paraglyph Press. MORRIS, D. & HARTAS, L. (2004), The Art of Game Worlds, Cambridge: The ILEX Press.
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Assessment
Assessment
Avaliação contínua do desenvolvimento do trabalho dos estudantes tendo em conta a quantidade e qualidade de trabalho individual, a sua integração no trabalho de grupo, o seu resultado final e as apresentações públicas do trabalho
Dada a natureza laboratorial/baseada em projeto em grupo desta Unidade Curricular, a mesma poderá ser realizada apenas em regime de Avaliação Contínua, não existindo exame de Recurso nem Época Especial.
Continuous assessment of the development of students' work taking into account the quantity and quality of individual work, its integration in group work, its final result and public presentations of the work
Given the laboratory/group project-based nature of this Curricular Unit, it can only be carried out under Continuous Assessment, with no Appeal or Special Period exam.
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Mobility
Mobility
Yes




