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Class Internship and Professional Integration

  • Presentation

    Presentation

    This course unit integrates students into the professional context of the video game and multimedia application industries, through an internship in a company or an applied project supervised at the University. It aims to link the theoretical and practical knowledge acquired throughout the degree with professional practice, promoting integration into work teams, reflection on the trainee's role and responsibilities, ethical and professional principles, and preparation for entering the job market (CV, portfolio, applications and interviews). Tutorial guidance, the presentation of activities and the discussion of case studies support the continuous development of knowledge and skills.
  • Code

    Code

    ULP2533-25172
  • Syllabus

    Syllabus

    - Presentation of companies and/or research projects for internships;¿ - How to create a curriculum/portfolio; - Academic work in business context; - Definition of the trainees' roles; - Integration in the hosting institution; - Characterization of the internship's phases; - Development of the internship plan; - Presentation of activities and case studies, integrating current theoretical knowledge and state of the art; - Definition of the final project; - Preparation for presentation of the final project.
  • Objectives

    Objectives

    By the end of the course, students should have acquired the skills required to perform professional roles in organizations within the fields of video games and multimedia applications. They may undertake their internship in a company or as part of a project supervised at U. Lusófona, with the support of the company, where applicable, and the course professors. Students should be prepared to pursue a career in the creative industries. Students undertake their internship through one of two modalities: a 150-250-hour internship in a company or a project supervised at U. Lusófona. In both cases, at least one supervisor is required. For company-based internships, students have a supervisor in the host company and one at the University, appointed according to the area or role involved. For projects, a University supervisor is required. Students must maintain regular contact with the course coordinator and provide weekly progress updates.
  • Teaching methodologies

    Teaching methodologies

    This curricular unit consists of weekly tutoring sessions and a 150-250-hour internship in a company or project. Tutoring sessions focus on monitoring and guiding students throughout their work and integration into a professional context. The teaching methodology initially focuses on creating a solid portfolio showcasing the academic work developed throughout the course. This approach supports the creation of a personalized portfolio highlighting students' strengths as future creative-industry professionals. Assessment: Job search, interviews, CV/portfolio creation, and speculative applications - 20% Internship / Project (workload, supervisor evaluation, and participation factors) - 60% Internship/Project report (written report and final presentation of results) - 20% This curricular unit is assessed exclusively through Continuous Assessment, under an exceptional regime approved by the Course Council (CC), with no exam.
  • References

    References

    Adams, E. (2014). Break into the game industry: How to get a job making video games. McGraw-Hill Education. Bossom, A., & Dunning, B. (2016). Video games: An introduction to the industry. Bloomsbury Academic. Bulut, E. (2020). A precarious game: The illusion of dream jobs in the video game industry. Cornell University Press. Sweitzer, H. F., & King, M. A. (2018). The successful internship: Personal, professional, and civic development in experiential learning (5th ed.). Cengage Learning. Taylor, F. (2013). How to create a portfolio and get hired: A guide for graphic designers and illustrators (2nd ed.). Laurence King Publishing. Zackariasson, P., & Wilson, T. L. (Eds.). (2012). The video game industry: Formation, present state, and future. Routledge.
  • Assessment

    Assessment

    Avaliação contínua

    • Procura, entrevistas, criação de CV/portfólio e envio de candidaturas espontâneas - 20%
    • Estágio / Projeto (avaliação do orientador, cumprimento do plano de trabalho e das horas realizadas, e participação e comunicação semanal) - 60%
    • Relatório de estágio/projeto (escrita do relatório e apresentação final de resultados) - 20%

    Os trabalhos devem ser realizados especificamente para esta unidade curricular. Não existe nota mínima em nenhum dos elementos de avaliação.

     

    Assiduidade

    Participação em, pelo menos, 70% das sessões de orientação tutorial e reporte semanal do progresso.

     

    Elemento de avaliação adicional

    Sempre que seja necessário aclarar o desempenho de um estudante, o docente pode solicitar um elemento adicional, como uma reunião de esclarecimento ou uma explicação presencial do trabalho realizado.

     

    Trabalhadores-estudantes

    Definem no início do semestre, com a coordenação, a modalidade de projeto ou de validação da atividade profissional, mantendo a entrega do relatório e a apresentação final online.

     

    Sem exame de recurso nem de época especial

    Por decisão do Conselho Científico, esta UC funciona exclusivamente em regime de avaliação contínua.

     

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