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Presentation
Presentation
The course unit Fundamentals of Accessibility is part of the Master's in Teaching Informatics, within the scientific area coded AD, taught in the 1st semester. It aims to equip future Informatics teachers with the principles, legal standards and guidelines of digital accessibility and universal design (WCAG, UDL). It focuses on identifying and analysing accessibility barriers in digital environments, creating accessible content and services, and designing, prototyping and iteratively evaluating inclusive digital resources for teaching or research. Taught in the 1st semester, it equips students with cross-cutting inclusion and accessible-design competences, relevant to producing digital materials and environments for teaching Informatics throughout the study cycle.
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Class from course
Class from course
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Degree | Semesters | ECTS
Degree | Semesters | ECTS
Master Degree | Semestral | 6
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Year | Nature | Language
Year | Nature | Language
1 | Optional | Português
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Code
Code
ULP7142-27356
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Prerequisites and corequisites
Prerequisites and corequisites
Not applicable
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Professional Internship
Professional Internship
Não
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Syllabus
Syllabus
CP1 - Introduction to Accessibility and Inclusion. CP2 - Legal frameworks and standards: WCAG 2.1, UNCRPD, EU Directive 2016/2102, EN 301 549. CP3 - Accessibility barriers in academic contexts (websites, platforms, documents, multimedia). CP4 - Accessible design principles: contrast, structure, navigation, responsiveness, language. CP5 - Introduction to prototyping for accessibility. CP6 - Sketching and wireframing for inclusive interfaces. CP7 - Using Google Slides, Figma or Miro to build low-fidelity accessible prototypes. CP8 - Accessibility testing and debugging tools: WAVE, axe DevTools, NVDA, Colour Contrast Analyzer. CP9 - Designing for diverse needs: screen readers, keyboard navigation, cognitive load, dyslexia-friendly practices. CP10 - Inclusive assessment and content creation for Higher Education. CP11 - Final challenge: designing and/or auditing a digital resource with an accessibility strategy.
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Objectives
Objectives
LO1. Explain the principles and legal standards of digital accessibility and universal design. LO2. Identify and analyse common accessibility barriers in digital environments (documents, web, multimedia). LO3. Apply accessibility guidelines (WCAG, UDL) to the creation of accessible digital content and services, mobilising competences in Inclusion and Scientific, Technical and Technological Knowledge (PASEO). LO4. Design and prototype inclusive digital resources for teaching or research purposes. LO5. Use evaluation and feedback tools to iteratively improve digital accessibility.
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Teaching methodologies
Teaching methodologies
ME1 - Dialogued lecture and document analysis, fostering understanding of legal foundations and universal-design principles (LO1). ME2 - Study of real cases of accessibility failures and solutions, developing barrier identification and solution discussion (LO2). ME3 - Interactive demonstrations of tools and simulations, enabling practical experimentation with accessibility guidelines (LO3). ME4 - Design sprints (sketches, prototypes, tests), collaborative Miro boards and prototype critique sessions, fostering creativity and collaboration (LO4). ME5 - Peer feedback, independent study and reflection via Moodle and shared platforms, fostering iterative improvement (LO5).
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References
References
W3C. Web Content Accessibility Guidelines (WCAG) 2.1. CAST. Universal Design for Learning Guidelines 2.2. Burgstahler (2015). Universal Design in Higher Education: From Principles to Practice. Harvard Education Press. Norman (2013). The Design of Everyday Things. MIT Press. Frye & Trief (2020). Accessible Instructional Design: An Integrated Approach. AHEAD Press. Seale (2013). E-Learning and Disability in Higher Education. Routledge. União Europeia (2016). Diretiva sobre Acessibilidade Web (UE 2016/2102).
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Assessment
Assessment
Descrição
Data limite
Ponderação
Questionários
40%
Trabalho Final com Apresentação
60%
Avaliação sumativa (100%): questionários sobre normas, ferramentas e princípios de design inclusivo (40%); desafio final, através de protótipo ou redesign acessível, relatório de auditoria e apresentação (60%). Inclui ainda avaliação formativa: checklists de acessibilidade e ferramentas de autoavaliação; críticas de design com base em feedback entre pares; exercícios práticos de transformação de conteúdos inacessíveis, auditorias com WAVE ou axe e simulação de experiências de utilizadores. Estudantes não aprovados podem realizar exame de recurso (prova escrita) sobre a totalidade dos conteúdos.
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Mobility
Mobility
No





