Teacher
Diogo Soares Pereira Gil Morais

Diogo Soares Pereira Gil Morais
Nome Completo:
Diogo Soares Pereira Gil Morais
dio***@ulusofona.pt
4C1D-CDD1-F221
0000-0002-7482-1448

Resume

Diogo Soares Pereira Gil Morais. Has an MSc in organizational Communication (Universidade Lusófona de Humanidades e Tecnologias) since 2009 and a degree in organizational psychology (Universidade Lusófona de Humanidades e Tecnologias). Is a lecturer in Universidade Lusófona de Humanidades e Tecnologias. Has more than 30 publications in international peer reviewed journals. Tutored more than 10 course conclusion Documents in the BSc of Psychology. His research focus is mainly in social sciences such as political science, communication sciences, but also psychology. Has interacted with 21 authors in publications. His curriculum DeGóis shows the most common terms in publications: Virtual Reality, Presence, PTSD, War, Head-mounted Display (HMD), Immersion, Product Placement, Acute Stress Disorder and cognitive rehabilitation. He is researcher in CICANT. He is also an R&D consultant for Ares do Pinhal, an NGO working in harm reduction, public health and the treatment of drug addictions. Since 2018, he is a Research Scientist for CTI (formerly Eurotrials). Diogo Soares Pereira Gil Morais. Concluiu Comunicação nas Organizações pela Universidade Lusófona de Humanidades e Tecnologias em 2009. É Assistente na Universidade Lusófona de Humanidades e Tecnologias. Publicou mais de 30 artigos em revistas especializadas. Orientou mais de 10 trabalhos de conclusão de curso de bach./licenciatura na área de Psicologia. Actua nas áreas de Ciências Sociais com ênfase em Psicologia, Ciências Sociais com ênfase em Ciências Políticas e Ciências Sociais com ênfase em Ciências da Comunicação. Nas suas actividades profissionais interagiu com 21 colaboradores em co-autorias de trabalhos científicos. No seu curriculum DeGóis os termos mais frequentes na contextualização da produção científica, tecnológica e artístico-cultural são: Virtual Reality, Presence, PTSD, War, Head-mounted Display (HMD), Immersion, Product Placement, Recordação de marca, Acute Stress Disorder e cognitive rehabilitation. É ainda um investigador no CICANT. Desde 2020, é um consultor de I&D na Ares do Pinhal, uma ONG que trabalha em redução de riscos, saúde pública e no tratamento de adições a substâncias. Desde 2018 que é um Research Scientist na CTI (anteriormente designada por Eurotrials).

Graus

  • Licenciatura
    Psicologia - especialização em Organizações e trabalho
  • Pós-Graduação
    Comunicação nas Organizações
  • Curso médio
    Curso de especialização em entrevista de selecção
  • Mestrado
    Comunicação nas Organizações
  • Curso médio
    Statistics One
  • Curso médio
    Gamification
  • Curso médio
    Video Games and Learning
  • Curso médio
    Foundations of Virtual Instruction
  • Curso médio
    Writing in the Sciences
  • Curso médio
    Blended Learning: Personalizing Education for Students
  • Curso médio
    Model Thinking
  • Curso médio
    Securing Digital Democracy
  • Licenciatura
    Psicologia
  • Mestrado
    Comunicação nas Organizações
  • Outros
    COVID-19 Training for Healthcare Workers
  • Outros
    COVID-19 Contact Tracing
  • Outros
    COVID-19: What You Need to Know
  • Outros
    Customer Analytics
  • Outros
    Español para extranjeros A2

Publicações

Conference paper

  • Social Capital and Internet Use: Portuguese Social Capital Scale, Cost Action Meeting ISO906. Transforming Audiences, transforming societies. Lisbon, November 11-13
  • Presentation of the portuguese version of two different scales: Pleasure in Parenting Scale - PPS (Escala de Gratificação Parental, EGP) and Parent-Child Joint Activity Scale - PJAS (Escala de Actividades de Interacção Pais-Filhos, EAIP/F), XIIIème Congrès International de l’Association Internationale de Formation et de Recherche en Education Familiale (AIFREF)
  • Normative data for a cognitive VR rehab serious games-based approach, 8th International Conference on Pervasive Computing Technologies for Healthcare
  • Grabbing attention while reading website pages: the influence of verbal emotional cues in advertising, EMAC 4oth Conference
  • Executive functioning in addicts following health mobile cognitive stimulation Evidence from alcohol and heroin patients, PervasiveHealth
  • 2016, The effect of virtual reality-based serious games in cognitive interventions: A meta-analysis study
  • 2016, Ecologically-oriented approach for cognitive assessment in the elderly
  • 2016, Computer-assisted assessment of cognitive functioning in the elderly through the Systemic Lisbon Battery
  • 2015, Show me your eyes! the combined use of eye tracking and virtual reality applications for cognitive assessment
  • 2015, Computer-assisted therapy: Cognitive training of heroin abusers
  • 2015, Cognitive stimulation of alcoholics through VR-based Instrumental Activities of Daily Living
  • 2014, Cognitive assessment of stroke patients with mobile Apps: A controlled study
  • 2013, Executive functioning in addicts following health mobile cognitive stimulation Evidence from alcohol and heroin patients
  • 2012, Nicotine craving: ERPs correlates after VR exposure to smoking cues
  • 2011, The contribution of a VR-based programme in cognitive rehabilitation following stroke
  • 2010, Training presence: The importance of virtual reality experience on the "sense of being there"
  • 2009, Virtual reality therapy controlled study for war veterans with PTSD. Preliminary results

Dataset

  • Presence: Head Mounted Display vs. Translucid Screen, (695432011-062)
  • Brief Internet Addiction Questionnaire

Journal article

  • 2020-08-19, Adaptive Non-Immersive VR Environment for Eliciting Fear of Cockroaches: A Physiology-Driven Approach Combined with 3D-TV Exposure, International Journal of Psychological Research
  • 2019, Cognitive Stimulation of Elderly Individuals with Instrumental Virtual Reality-Based Activities of Daily Life: Pre-Post Treatment Study, Cyberpsychology, Behavior, and Social Networking
  • 2018-11-02, Performance on naturalistic virtual reality tasks depends on global cognitive functioning as assessed via traditional neurocognitive tests, Applied Neuropsychology: Adult
  • 2017, The art gallery test: A preliminary comparison between traditional neuropsychological and ecological VR-based tests, Frontiers in Psychology
  • 2017, Eye movement analysis and cognitive assessment: The use of comparative visual search tasks in a non-immersive vr application, Methods of Information in Medicine
  • 2017, Eye Movement Analysis and Cognitive Assessment, Methods of Information in Medicine
  • 2017, Cognitive training through mhealth for individuals with substance use disorder, Methods of Information in Medicine
  • 2017, Cognitive Training through mHealth for Individuals with Substance Use Disorder, Methods of Information in Medicine
  • 2016-05-04, Systemic Lisbon Battery: Normative Data for Memory and Attention Assessments, JMIR Rehabilitation and Assistive Technologies
  • 2016-05, Frequency is not enough: Patterns of use associated with risk of Internet addiction in Portuguese adolescents, Computers in Human Behavior
  • 2016, Uso de eye tracking em realidade virtual não imersiva para avaliação cognitiva
  • 2016, The Immersive Virtual Reality Experience: A Typology of Users Revealed Through Multiple Correspondence Analysis Combined with Cluster Analysis Technique, Cyberpsychology, Behavior, and Social Networking
  • 2016, Evaluation of cognitive functions through the systemic lisbon battery: Normative data, Methods of Information in Medicine
  • 2016, Cognitive stimulation through mhealth-based program for patients with alcohol dependence syndrome: A randomized controlled study, Journal of Pain Management
  • 2015-03-05, Cognitive training on stroke patients via virtual reality-based serious games, Disabil Rehabil
  • 2015, Virtual Kitchen Test. Assessing frontal lobe functions in patients with alcohol dependence syndrome., Methods of Information in Medicine
  • 2014-08-08, Evaluation of the effectiveness of the implementation of the A PAR parental intervention programme in Portugal. Child development and parenting support, European Early Childhood Education Research Journal
  • 2014-08, Eliciting Nicotine Craving with Virtual Smoking Cues, Cyberpsychology, Behavior, and Social Networking
  • 2014-01-01, Virtual exercises to promote cognitive recovery in stroke patients: the comparison between head mounted displays versus screen exposure methods, International Journal on Disability and Human Development
  • 2014, Executive Functioning in Alcoholics Following an mHealth Cognitive Stimulation Program: Randomized Controlled Trial, Journal of Medical and Internet Research
  • 2014, Executive Functioning in Alcoholics Following an mHealth Cognitive Stimulation Program: Randomized Controlled Trial, J Med Internet Res
  • 2014, Eliciting nicotine craving with virtual smoking cues. , Cyberpsychol Behav Soc Netw
  • 2014, Effects of fear-relevant stimuli on attention: integrating gaze data with subliminal exposure, Medical Measurements and Applications (MeMeA), 2014 IEEE International Symposium on
  • 2014, Comparison of interpretation of cat's behavioral needs between veterinarians, veterinary nurses, and cat owners, Journal of Veterinary Behavior: Clinical Applications and Research
  • 2014, Cognitive training on stroke patients via virtual reality-based serious games, Disabilities and Rehabilitation
  • 2014, Cognitive assessment of stroke patients with mobile apps: a controlled study. , Studies in Health Technology and Informatics
  • 2014, Cognitive assessment of stroke patients with mobile apps: a controlled study.
  • 2014, Cognitive assessment of stroke patients with mobile apps: A controlled study, Annual Review of CyberTherapy and Telemedicine
  • 2013-00, Assessment of frontal brain functions in alcoholics following a health mobile cognitive stimulation approach.
  • 2013, Executive functioning in addicts following health mobile cognitive stimulation Evidence from alcohol and heroin patients, Proceedings of the 2013 7th International Conference on Pervasive Computing Technologies for Healthcare and Workshops, PervasiveHealth 2013
  • 2013, Assessment of frontal brain functions in alcoholics following a health mobile cognitive stimulation approach., Stud Health Technol Inform
  • 2013, Assessment of frontal brain functions in alcoholics following A health mobile cognitive stimulation approach, Annual Review of CyberTherapy and Telemedicine
  • 2012, Nicotine craving: ERPs correlates after VR exposure to smoking cues. Studies in Health Technology and Informatics, Studies in Health Technology and Informatics
  • 2012, Nicotine Craving: ERPs correlates after VR exposure to s moking cues, Annual Review of CyberTherapy and Telemedicine
  • 2011, Virtual reality exposure on nicotine craving., Studies in health technology and informatics
  • 2011, Virtual reality exposure on nicotine craving, Annual Review of CyberTherapy and Telemedicine
  • 2011, Virtual reality exposure on nicotine craving, Annual Review of CyberTherapy and Telemedicine
  • 2011, Traumatic brain injury memory training: A virtual reality online solution, International Journal on Disability and Human Development
  • 2011, Traumatic Brain Injury memory training: a Virtual Reality online solution. Journal on Disability and Human Development, Journal on Disability and Human Development
  • 2011, The contribution of a VR-based programme in cognitive rehabilitation following stroke, 2011 International Conference on Virtual Rehabilitation, ICVR 2011
  • 2011, Hemispheric asymmetries in recognition memory for negative and neutral words, Journal of Eyetracking Visual Cognition and Emotion
  • 2011, Attentional orienting to biologically fear-relevant stimuli: data from eye tracking using the continual alternation flicker paradigm, Journal of Eyetracking Visual Cognition and Emotion.
  • 2011, Grabbing attention while reading website pages: the influence of verbal emotional cues in advertising, Journal of Eye Tracking, Visual Cognition and Emotion
  • 2010, Training presence: the importance of virtual reality experience on the “sense of being there, Stud Health Technol Inform.
  • 2010, Training presence: The importance of virtual reality experience on the "sense of being there", Annual Review of CyberTherapy and Telemedicine
  • 2010, PTSD elderly war veterans: A clinical controlled pilot study, Cyberpsychology, Behavior, and Social Networking
  • 2010, Agrido, logo existo: para além do carácter não-adaptativo da agressão., In-Mind Portugues
  • 2009, Virtual reality therapy controlled study for war veterans with PTSD. Preliminary results, Annual Review of Cybertherapy and Telemedicine 2009 – Advanced Technologies in the Behavioral, Social and Neurosciences.
  • 2009, Virtual reality therapy contolled study for war veterans with PTSD. preliminary results, Annual Review of CyberTherapy and Telemedicine
  • 2009, Presence in Virtual Reality Scenarios: the importance of viewpoint and of linear or non-linear narrative, VRIC’09 –Laval Virtual – Book of Proceedings of the 11th Virtual Reality International Conference
  • 2009, PTSD Elderly War Veterans: A Clinical Controlled Pilot Study, CyberPsychology & Behavior
  • 2008, Presence, immersion and cybersickness assessment through a test anxiety virtual environment, Annual Review of Cybertherapy and Telemedicine
  • 2008, Physiological assessment during VR PTSD treatment of a motor vehicle accident patient, Journal of Cyber Therapy and Rehabilitation
  • 2008, Physiological Assessment of Motor Vehicle Accident Posttraunatic Stress Disorder patient during Virtual Reality Exposure – A Clinical Case Study, Annual Review of Cybertherapy and Telemedicine
  • 2007, War PTSD: a VR pre-trial case study, Annual Review of Cybertherapy and Telemedicine
  • 2007, VR exposure: reducing acute stress disorder derived from motor vehicle accidents, Annual Review of Cybertherapy and Telemedicine
  • 2007, The use of VR exposure in the treatment of motor vehicle PTSD: A case-report. , Annual Review of Cybertherapy and Telemedicine
  • 2006, Presence in a Virtual War Scenario – a Posttraumatic Stress Disorder exploratory case study, Proceedings of the 8th Virtual Reality International Conference

Other output

  • 2017, Os movimentos autárquicos não-partidários: o caso de Oeiras, Oeiras representa um laboratório para o estudo do sistema político português no que concerne ao sistema de partidos e à qualidade da representação. Este ensaio traça a evolução política do município. Para tal, estuda as relações dos partidos políticos e dos movimentos não-partidários com os eleitores do conce-lho e mostra a importância da figura do líder e da obra feita em detrimento de valores ét
  • 2017, Os movimentos autárquicos não-partidários nas eleições autárquicas no concelho de Sintra, Desde as primeiras eleições autárquicas, Sintra tem sido sempre governada por partidos. No entanto, a impossibilidade de recandidatura de um Presidente, devido à lei de limitações de mandatos, originou uma cisão no bloco dominante e o surgimento de um movimento independente que, desde então, tem constituído a segunda força eleitoral no concelho. Este texto apresenta a cronologia dos vários atos el
  • 2017, Neuropsychological Predictors of Alcohol Abtinence Following a Detoxification Program
  • 2017, Assessment of Attentional and Mnesic Processes Through Gaze Tracking Analysis: Inferences from Comparative Search Tasks Embedded in VR Serious Games
  • 2016, Frequency is not enough : Patterns of use associated with risk of Internet addiction in portuguese adolescents, This paper reports an exploratory analysis of the relation between Internet addiction and patterns of use among Portuguese adolescents (n ¼ 2617) from the WHO 2010 Health Behavior in School-aged children study, with a short version of Young's Internet Addiction Test (the brief Internet Addiction Questionnaire e bIAQ) and self-reports on online behaviors and access. Two-Step Cluster analysis identi
  • 2015-01, 15. Active Confluence: A Proposal to Integrate Social and Health Support with Technological Tools
  • 2011, NeuAR – A Review of the VR/AR Applications in the Neuroscience Domain, Augmented Reality - Some Emerging Application Areas
  • 2011, Attentional orienting to biologically fear-relevant stimuli: data from eye tracking, Snakes are thought as fear-relevant stimuli (biologically prepared to be associated with fear) which can lead to an enhanced attentional capture when compared fear-irrelevant stimuli. Inherent limitations related to the key-press behaviour might be bypassed with the measurement of eye movements, since they are more closely related to attentional processes than reaction times. An eye tracking techn

Book

  • 2015, Assessing cognitive functions with VR-based serious games that reproduce daily life: Pilot testing for normative values, Gamito, P.; Oliveira, J.; Brito, R.; Lopes, P.; Morais, D.; Pinto, L.; Rodelo, L.; Gameiro, F.; Rosa, B.
  • 2014, Cognitive assessment of stroke patients with mobile apps: A controlled study, Oliveira, J.; Gamito, P.; Morais, D.; Brito, R.; Lopes, P.; Norberto, L.
  • 2013, Assessment of frontal brain functions in alcoholics following a health mobile cognitive stimulation approach, Gamito, P.; Oliveira, J.; Lopes, P.; Morais, D.; Brito, R.; Saraiva, T.; Bastos, M.; et al

Book chapter

  • 2014, Virtual exercises to promote cognitive recovery in stroke patients, Virtual reality: Rehabilitation in motor, cognitive and sensorial disorders, Nova Science
  • 2014, Eye of the beholder: Voting on a face: the importance of appearance-based trait inferences in a political candidate evaluation - an eye tracking approach., I see me, you see me: inferring cognitive and emotional processes from gazing behavior , Cambridge Scholars Publishing.
  • 2014, A pupillometric approach to the study of the strength of memory signal following intra- and interhemispheric word recognition. , I see you, you see me: Inferring cognitive and emotional processes from gazing behaviour, Cambridge Scholars Publishing
  • 2013, Do ábaco aos átomos, Nascidos Digitais: Novas Linguagens, Lazer e Dependências, Coisas de Ler
  • 2011, Serious Games for Serious Problems: from Ludicus to Therapeuticus, Virtual Reality, 0, 0, InTech, Publishing
  • 2011, PSPT e Veteranos da Guerra do Ultramar: um Estudo Cliníco Controlado, Estudos de Intervenção Psicológica em Situações de Emergência, Crise e Catástrofe , ISMAT
  • 2011, O homo emocionalis e a tomada de decisão: a irracionalidade da escolha, Neuromarketing e a tomada decisão, Psicosoma
  • 2011, NeuAR ¿ a look into AR applications in the neurosciences area, Augmented Reality, INTECH
  • 2011, Estudos de Intervenção Psicológica em Situações de Emergência, Crise e Catástrofe , PSPT e Veteranos da Guerra do Ultramar: um Estudo Cliníco Controlado, ISMAT
  • 2009, Virtual reality therapy controlled study for war veterans with PTSD., Annual Review of Cybertherapy and Telemedicine 2009 – Advanced Technologies in the Behavioral, Social and Neurosciences., IOS Press

Conference abstract

  • 2013, Loosing Snoopy: Grieving processes after the loss of a pet, 9th International Veterinary Behaviour Meeting/19th Meeting of the European Society of Veterinary Clinical Ethology/3rd Annual Meeting of the European College of Animal Welfare and Behavioural Medicine/3rd Annual Meeting of the Portugue
  • 2009, Virtual Reality Therapy Controlled Study for War Veterans with PTSD: Preliminary Results, Proc. 7th ICDVRAT with ArtAbilitation

Conference poster

  • 2011, PTSD old war veterans: a clinical controlled pilot study , VI Encontro Nacional da Associação Portuguesa de Psicologia Experimental

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