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Presentation
Presentation
This curricular unit should provide and motivate students to create 3D environments, with a more artistic look. Through Autodesk Maya software, as the main construction tool, a set of knowledge and techniques is proposed, ranging from 3D modeling (part II) to texturing processes, creation of light environments and post-production of 3D projects. Along the way the student will have proportion and this 3D scenario for an animation project.
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Class from course
Class from course
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Degree | Semesters | ECTS
Degree | Semesters | ECTS
Bachelor | Semestral | 8
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Year | Nature | Language
Year | Nature | Language
2 | Mandatory | Português
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Code
Code
ULHT613-17036
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Prerequisites and corequisites
Prerequisites and corequisites
Not applicable
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Professional Internship
Professional Internship
Não
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Syllabus
Syllabus
Esta unidade curricular pretende fornecer e motivar os alunos para a criação de ambientes 3D, com um look mais artístico. Através da exploração de processos técnicos e metodologias de trabalho, o aluno é convidado a percorrer um caminho, para o desenvolvimento na elaboração de um cenário 3D de um possível projeto de animação com aspeto cartoon. This curricular unit aims to provide and motivate students to create 3D environments, with a more artistic look. Through the exploration of technical processes and work methodologies, the student is invited to take a path for the development of a 3D scenario for a possible animation project with cartoon aspect.
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Objectives
Objectives
3D modeling methodologies and techniques application, in order to create an optimized geometry for rendering. 3D geometry retopology. Use of deformers in the 3D modeling process. In-depth editing of UVs for geometry. Creation of textures, using UV maps. Creating a cartoon look using the Toon Shader (Arnold Render) Creation of an indoor and outdoor light environment. Deepening of the Arnold render engine. Creation and management of a rendering project for post-production. Application of background images in 3D environments.
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Teaching methodologies
Teaching methodologies
Use of the discord platform as an application for monitoring and exposing issues outside classes. Videos Tutorials and supporting documents. Strong projector component.
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References
References
Murdock, L. Kelly (2017). Autodesk Maya 2017 Basics Guide. SDC Publications. Chopine, A. (2011). 3D Art Essentials: The Fundamentals of 3D Modeling, Texturing, and Animation (1st ed.). Focal Press. Kerlow, I. (2009). The Art of 3D Computer Animation and Effects (4th ed.). Wiley. Katatikarn, J., & Tanzillo, M. (2016). Lighting for Animation: The Art of Visual Storytelling (1st ed.). Routledge. Birn, J. (2006). Digital Lighting and Rendering. New Riders Demers, O. (2001). Digital Texturing & Painting (1st ed.). New Riders. Sites recomendados: https://help.autodesk.com/view/MAYAUL/2020/ENU/ https://area.autodesk.com/all/tutorials/maya/ https://docs.arnoldrenderer.com/display/A5AFMUG/Arnold+for+Maya+User+Guide
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Assessment
Assessment
Descrição dos instrumentos de avaliação (individuais e de grupo) ¿ testes, trabalhos práticos, relatórios, projetos... respetivas datas de entrega/apresentação... e ponderação na nota final.
Exemplo:
Descrição
Data limite
Ponderação
Exercício ToonShader
dd-mm-yyyy
10%
Dossier de projeto (Concept Art do espaço 3d a criar)
dd-mm-yyyy
5%
Croqui de Luz Blocking 3D
10%
Modelação 3D e UVs do espaço 3D (idealizado pelo aluno no item anterior) 30% Luz; Textura; Plasticidade; Render 30% MoodBoard 15% Adicionalmente poderão ser incluídas informações gerais, como por exemplo, referência ao tipo de acompanhamento a prestar ao estudante na realização dos trabalhos; referências bibliográficas e websites úteis; indicações para a redação de trabalho escrito...
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Mobility
Mobility
No





