filmeu

Class Visual Effects

  • Presentation

    Presentation

    The Visual Effects course unit introduces students to the fundamentals and practice of digital compositing and effects creation within animation production, focusing on 2D techniques and the integration of elements (layers, masks, particles, simulations, and graphic effects). The course emphasizes a narrative-driven post-production workflow, where every technical choice supports readability, rhythm, and dramatic intent. Adobe After Effects is the main production tool, supported by professional standards for project organization, versioning, and delivery.
  • Code

    Code

    ULHT613-17042
  • Syllabus

    Syllabus

    Introduction, history and VFX workflow in animation Project organization, naming conventions, versioning, and renders 2. Compositing fundamentals (After Effects) Layers, precomps, blending modes, alpha, track mattes Masking and mask animation; integration and shot consistency 3. Effects and simulations (2D) for animation Smoke and fog (stylized vs naturalistic) Particles (dust, rain, magic, debris) Liquids (drops, splashes, stylized flows) Cloth and organic elements (motion, deformation, integration) 4. Vector and graphics as VFX Shape layers and procedural effect building Graphic integration (textures, outlines, shadows, style consistency) 5. Expressions Controllers, loops, controlled randomness, parameter automation Simple reusable systems for shots/sequences
  • Objectives

    Objectives

    By the end of the course, students should be able to: Understand the VFX workflow in animation (from raw shot to final shot), including project organization, versioning, and delivery. Apply compositing techniques: masks, mattes, blending, local corrections, layer integration, and shot-based finaling. Create and control effects in Adobe After Effects: particles, smoke/fog, stylized liquids, cloth/organic elements, and animated graphics. Use vector-based elements (shapes) to build effects and motion graphics with stylistic coherence. Use expressions to automate parameters and build simple systems (loops, controlled randomness, linked properties). Critically evaluate the outcome, justifying choices based on readability, timing, style, and narrative intent.  
  • Teaching methodologies

    Teaching methodologies

    Project-Based Learning: weekly problem-driven exercises (shot tasks) plus a final mini-project based on a shot/sequence. Dailies and guided critique: regular work-in-progress reviews with both technical (integration/consistency) and narrative (intent/readability) feedback. Demo + immediate practice: short in-class demos (15-25 min) followed by supervised execution (60-90 min). Animation references: analysis of clips and VFX breakdowns to justify stylistic and timing decisions.
  • References

    References

    Gilland, J. (2012). Elemental Magic, Volume 2: The Technique of Special Effects Animation. Routledge. Brinkmann, R. (2008). The Art and Science of Digital Compositing (2nd ed.). Morgan Kaufmann. Meyer, C., & Meyer, T. (2014). Creating Motion Graphics with Adobe After Effects (5th ed.). Focal Press. Wright, S. (2017). Digital Compositing for Film and Video (4th ed.). Focal Press. Okun, J. A., & Zwerman, S. (Eds.). (2021). The VES Handbook of Visual Effects (3rd ed.). Routledge.  
  • Assessment

    Assessment

    • Exercícios semanais (100%): média final de todos os exercícios submetidos.

    • Condições: vão a exame estudantes que não entreguem todos os trabalhos e/ou cuja média seja inferior a 10 valores.

     

    • Weekly exercises (100%): final grade is the average of all submitted exercises.

    • Conditions: students who fail to submit all assignments and/or whose average is below 10/20 must take the exam.

     

     

SINGLE REGISTRATION
Lisboa 2020 Portugal 2020 Small financiado eu 2024 prr 2024 republica portuguesa 2024 Logo UE Financed Provedor do Estudante Livro de reclamaões Elogios entidade signataria