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Presentation
Presentation
The Research Methods curricular unit plays a fundamental role in the preparation, substantiation and communication of audiovisual projects in the field of animation cinema. It combines academic research methodologies with practice-based artistic research, supporting students in formulating research questions, identifying and critically analysing sources, constructing theoretical and referential frameworks, and documenting their creative processes. These skills apply both to the development of projects in academic or studio contexts and to applications for public funding, residencies, festivals, co-production forums and international markets. Within the study cycle, the curricular unit promotes autonomy, critical thinking and the ability to substantiate, structure and communicate research and creative projects in the fields of the arts and animation cinema.
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Class from course
Class from course
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Degree | Semesters | ECTS
Degree | Semesters | ECTS
Master Degree | Semestral | 3.5
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Year | Nature | Language
Year | Nature | Language
2 | Mandatory | Português
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Code
Code
ULHT2165-7093
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Prerequisites and corequisites
Prerequisites and corequisites
Not applicable
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Professional Internship
Professional Internship
Não
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Syllabus
Syllabus
/ Formulation of the research topic, problem and questions. / Research applied to the arts and animation cinema. / Theoretical, qualitative and practice-based artistic research methods. / Identification, selection and critical analysis of bibliographic, audiovisual and documentary sources. / Construction of the theoretical and referential framework of a project. / Methodological structuring of research projects and reports. / Citation, paraphrasing, bibliographic referencing and plagiarism prevention. / Good practices for the responsible, transparent and critical use of artificial intelligence in academic research. / Documentation and critical analysis of the creative process. / Articulation between research, artistic development and production. / Written and oral communication of research projects in animation cinema.
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Objectives
Objectives
By the end of the curricular unit, students should be able to formulate research questions, select and critically analyse sources, apply research methods appropriate to the arts, and structure the theoretical and methodological framework of an animation film project. They should also be able to cite and reference different types of sources correctly, avoid plagiarism, use artificial intelligence tools responsibly, transparently and critically, document the creative process, and communicate research findings rigorously, articulating academic reflection with artistic practice.
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Teaching methodologies
Teaching methodologies
The curricular unit uses project-based learning methodologies, combining theoretical research, artistic practice, and the development of students' dissertations or reports. It includes case studies, the analysis of examples of research in the arts, group discussion, tutorial supervision, and peer-review activities. Moodle supports the distribution of materials, task organisation, and the monitoring of work in progress. When appropriate, digital and artificial intelligence tools may be used to support research, source organisation, and critical reflection, in accordance with academic standards and the principles of transparency, verification, and authorship.
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References
References
Bell, J., Waters, S., & Johnson, H. (2024). Doing your research project: A guide for first-time researchers (8th ed.). Open University Press. Booth, W. C., Colomb, G. G., Williams, J. M., Bizup, J., & FitzGerald, W. T. (2024). The craft of research (5th ed.). University of Chicago Press. Collins, H. (2025). Creative research: Research theory and practice for the creative industries (3rd ed.). Bloomsbury Visual Arts. European Commission, Directorate-General for Research and Innovation. (2026). Living guidelines on the responsible use of generative AI in research (3rd version). European Commission. Hübner, F. (2024). Method, methodology and research design in artistic research: Between solid routes and emergent pathways. Routledge. Leavy, P. (Ed.). (2025). Handbook of arts-based research (2nd ed.). Guilford Press. Vear, C. (Ed.). (2022). The Routledge international handbook of practice-based research. Routledge.
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Assessment
Assessment
A avaliação é contínua. Cada estudante deverá selecionar um projeto de curta-metragem de animação já realizado ou que pretenda desenvolver e, a partir desse projeto, formular e desenvolver uma investigação articulada com a respetiva prática artística.
Participação e processo de trabalho em aula - 40%
Assiduidade, pontualidade, participação nas discussões, preparação dos materiais solicitados, envolvimento no acompanhamento tutorial e evolução regular da investigação ao longo do semestre.
Dissertação/relatório do projeto de investigação - 60%
Formulação clara do tema, problema e questões de investigação; adequação da metodologia; qualidade e análise crítica das fontes; construção do enquadramento teórico e referencial; articulação entre investigação e projeto de animação; documentação do processo criativo; rigor académico; organização e clareza da comunicação escrita.
A aprovação à unidade curricular implica uma classificação final mínima de 10 valores. A utilização de ferramentas de inteligência artificial deverá respeitar as normas definidas pela Universidade Lusófona e ser declarada sempre que aplicável.
Exame
O exame consiste na entrega e apresentação da dissertação ou relatório do projeto de investigação, revisto de acordo com as observações e indicações fornecidas pelo docente.
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Mobility
Mobility
No





