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Class Introduction to Multimedia Technologies

  • Presentation

    Presentation

    Approach to interactivity and HCI (Human-Computer Interfaces), focusing on the use of the computer as a creative and artistic tool Promote autonomy and creative exploration of digital tools for creation; Knowledge of technologies and paradigms of interactive environments; Develop critical analysis capabilities of interactive systems and their historical background.
  • Code

    Code

    ULP728-25082
  • Syllabus

    Syllabus

    Introduction to programming with TouchDesigner Historical approach to the use of the computer as a tool of creation for interactive art; Fundamentals of interactivity; Communication protocols (OSC, MIDI); Motion capture for controlling and manipulating interactive spaces;  
  • Objectives

    Objectives

    The objective is to work in the student¿s ability to understand a problem, designing the algorithm based solution and to understand the relevant aspects to its translation into a programming language.
  • References

    References

    Grünberger, C (2022) “The Age of Data: Embracing Algorithms in Art & Design" Kwastek, K. (2013). “Aesthetics of Interaction in Digital Art” Levin, G & Brain, T (2021). “Code as Creative Medium” Noble, J. (2012). "Programming Interactivity,  A Designer's Guide to Processing, Arduino, and OpenFrameworks"
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