Conference Videojogos 2026
Call for Papers for Videojogos 2026 – 16th International Conference on the Sciences and Arts of Videogames
Sustainable Development Goals (SDG)
We are pleased to announce the Call for Papers for Videojogos 2026 – 16th International Conference on the Sciences and Arts of Videogames, which will take place on 3 and 4 December 2026, at the Lusófona University - Lisbon University Centre, Portugal.
For more than fifteen years, Videojogos has brought together researchers, developers, artists, educators, designers, students and industry professionals to discuss the evolving role of games in society. The conference provides a multidisciplinary forum for the presentation of research, innovative design practices, critical perspectives and creative projects that explore games as technological, cultural, educational, artistic and social phenomena.
Videojogos 2026 welcomes submissions that challenge assumptions, bridge disciplines and contribute to advancing knowledge in games research and practice.
TOPICS OF INTEREST
Submissions are accepted in six broad areas:
- Game Technologies and Computational Methods, including game technologies and architectures, AI and machine learning in games, procedural content generation, game analytics and player modelling, VR/AR/MR and computational methods for games research.
- Human-Centred Computing and Gameplay, including HCI, player and user experience, digital culture and interactive media, online gaming communities, streaming, esports, game ethics and critical perspectives on gaming technologies and platforms.
- Game Design and Development:** including game design methodologies, interaction design, participatory and co-creation design, user-centred approaches, independent game development, prototyping, game mechanics, adaptive experiences and evaluation methods.
- Games for Learning, Health and Impact, including serious games, game-based learning, gamification, games for health and wellbeing, behaviour change, training and simulation, learning analytics, sustainability and evaluation of game-based interventions.
- Accessibility, Inclusion and Responsible Design, including accessible gaming technologies, disability and digital gaming, neuroinclusive HCI, inclusive and universal design, assistive technologies, accessibility evaluation and user testing, narrative systems, and sound and audio technologies for games.
- Art Games and Interactive Digital Systems, including experimental game technologies, creative applications of AI, virtual and immersive creative experiences, digitally augmented hybrid and board game experiences, multimodal interaction and computational tools for the creative production of games.
SUBMISSION CATEGORIES
- Full Papers: 12 to 15 pages
- Short Papers: 6 to 11 pages
- Posters: according to the Short Paper guidelines
IMPORTANT DATES
- Paper Submission Deadline: 8 October 2026
- Acceptance Notification: 27 October 2026
- Final Version Submission: 9 November 2026
- Submissions must follow the Springer author guidelines and use the required document templates.
PUBLICATION
Accepted conference proposals will be published by Springer in a volume of the Communications in Computer and Information Science (CCIS) series.
SUBMISSION AND FULL CALL
- Paper submission: meteor.springer.com/VJ2026
- Full call, topics, submission guidelines, information on the Game Exhibition/Competition, registration and event venue: videojogos2026.ulusofona.pt
Videojogos 2026 is organised by the Sociedade Portuguesa de Ciências dos Videojogos (SPCV) in partnership with the Lusófona University - Lisbon University Centre.





