filmeu

Conference Videojogos 2026

Call for Papers for Videojogos 2026 – 16th International Conference on the Sciences and Arts of Videogames

Sustainable Development Goals (SDG) ODS4 ODS5 ODS8 ODS9


Start December 3, 2026 | 09h00 End December 4, 2026 | 21h00

We are pleased to announce the Call for Papers for Videojogos 2026 – 16th International Conference on the Sciences and Arts of Videogames, which will take place on 3 and 4 December 2026, at the Lusófona University - Lisbon University Centre, Portugal.

For more than fifteen years, Videojogos has brought together researchers, developers, artists, educators, designers, students and industry professionals to discuss the evolving role of games in society. The conference provides a multidisciplinary forum for the presentation of research, innovative design practices, critical perspectives and creative projects that explore games as technological, cultural, educational, artistic and social phenomena.

Videojogos 2026 welcomes submissions that challenge assumptions, bridge disciplines and contribute to advancing knowledge in games research and practice.

Event Website

TOPICS OF INTEREST

Submissions are accepted in six broad areas:

  • ⁠Game Technologies and Computational Methods, including game technologies and architectures, AI and machine learning in games, procedural content generation, game analytics and player modelling, VR/AR/MR and computational methods for games research.
  • ⁠Human-Centred Computing and Gameplay, including HCI, player and user experience, digital culture and interactive media, online gaming communities, streaming, esports, game ethics and critical perspectives on gaming technologies and platforms.
  • ⁠Game Design and Development:** including game design methodologies, interaction design, participatory and co-creation design, user-centred approaches, independent game development, prototyping, game mechanics, adaptive experiences and evaluation methods.
  • ⁠Games for Learning, Health and Impact, including serious games, game-based learning, gamification, games for health and wellbeing, behaviour change, training and simulation, learning analytics, sustainability and evaluation of game-based interventions.
  • ⁠Accessibility, Inclusion and Responsible Design, including accessible gaming technologies, disability and digital gaming, neuroinclusive HCI, inclusive and universal design, assistive technologies, accessibility evaluation and user testing, narrative systems, and sound and audio technologies for games.
  • ⁠Art Games and Interactive Digital Systems, including experimental game technologies, creative applications of AI, virtual and immersive creative experiences, digitally augmented hybrid and board game experiences, multimodal interaction and computational tools for the creative production of games.
SUBMISSION CATEGORIES
  • ⁠Full Papers: 12 to 15 pages
  • ⁠Short Papers: 6 to 11 pages
  • ⁠Posters: according to the Short Paper guidelines
IMPORTANT DATES
  • ⁠Paper Submission Deadline: 8 October 2026
  • ⁠Acceptance Notification: 27 October 2026
  • ⁠Final Version Submission: 9 November 2026
  • ⁠Submissions must follow the Springer author guidelines and use the required document templates.
PUBLICATION

Accepted conference proposals will be published by Springer in a volume of the Communications in Computer and Information Science (CCIS) series.

SUBMISSION AND FULL CALL

Videojogos 2026 is organised by the Sociedade Portuguesa de Ciências dos Videojogos (SPCV) in partnership with the Lusófona University - Lisbon University Centre.

Partilhar

REGISTRATION

Areas

Artes e Design, Cinema e Artes dos Media, Comunidade Lusófona

Attendance

Offline

Location

Universidade Lusófona - Centro Universitário Lisboa

Entry

Paid
Lisboa 2020 Portugal 2020 Small financiado eu 2024 prr 2024 republica portuguesa 2024 Logo UE Financed Provedor do Estudante Livro de reclamaões Elogios entidade signataria