filmeu

Class Multimedia Computing and Interactivity

  • Presentation

    Presentation

    This Unit aims to provide students with methodological, technical, aesthetic, and conceptual knowledge essential for the development of Web projects, based on the WordPress Content Management System (CMS) platform. Students should be able to apply the taught technical content coherently, both aesthetically and conceptually, in accordance with Web Design best practices.
  • Code

    Code

    ULHT24-2590
  • Syllabus

    Syllabus

    Project methodologies applied to website development; Technical attributes of accessibility and usability essential for web layouts; Techniques and processes for creating and editing digital images; Development of Web projects using Content Management System (CMS) platforms; Introduction to Artificial Intelligence tools applied to the generation of image and text content.
  • Objectives

    Objectives

    This course aims at the development of Web projects using Content Management System (CMS) platforms, through the acquisition of the following skills: Apply graphic design principles to interactive systems; Master fundamentals of visual composition, color, and typography; Use techniques for digital image processing and editing; Differentiate and work with vector and bitmap images; Develop creative, conceptual, and technical skills; Adapt design to the intended target audience; Explore Artificial Intelligence tools for generating textual and visual content; Structure web pages and their elements; Understand and apply principles of CMS systems (WordPress).
  • Teaching methodologies

    Teaching methodologies

    Expository classes will be used to present the syllabus using audiovisual elements. Practical exercises will be given, using image editing software and Content Management System platforms, and a semester project will be developed with the professor assistance.
  • References

    References

    Soares, M. M., Rosenzweig, E., & Marcus, A. (Eds.). (2022). Design, User Experience, and Usability: Design Thinking and Practice in Contemporary and Emerging Technologies (Lecture Notes in Computer Science, Vol. 13323). Springer Cham Norman, D. A. (2023). Design for a better world: Meaningful, sustainable, humanity-centered. MIT Press. Krug, S. (2014) Don't Make Me Think! Revisited, a Common Sense Approach to Web and Mobile Usability, New Riders; Williams, A. (2025). WordPress for beginners 2025: A visual step-by-step guide to mastering WordPress (Webmaster series). Independently published.
  • Assessment

    Assessment

    A avaliação terá em conta os seguintes parâmetros:

    1. Ponderações:
    -Exercícios: exercício(s) prático(s) de avaliação 40% da nota;

    -Projeto Final: 60% da nota;

    2. Outros parâmetros:

    - A avaliação individual tem em linha de conta a participação em sala e a participação definida no relatório de autoavaliação;
    -A entrega final dos projetos, é obrigatória na data estipulada;

    -O uso de ferramentas de inteligência artificial terá que ser validado junto com o professor/a da disciplina, e o respetivo processo (prompts utilizados, nome das aplicações utilizadas, desenvolvimento da imagem, etc.) estar documentado no dossier de projeto.

    -A falta injustificada implica a reprovação na disciplina;
    -A falta em mais que uma avaliação intercalar implica a exclusão da avaliação contínua.
    -As presenças deverão corresponder a 75% das aulas lecionadas. Um número de faltas superior a 25%, do total das aulas letivas, implica a reprovação na unidade curricular.

     

    3. Exame de 2a época e Época especial:
    Entrega de projeto com as mesmas características e condições do semestre letivo mais teste prático ou oral.

     

SINGLE REGISTRATION
Lisboa 2020 Portugal 2020 Small financiado eu 2024 prr 2024 republica portuguesa 2024 Logo UE Financed Provedor do Estudante Livro de reclamaões Elogios