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Presentation
Presentation
1. Understand and apply the process of creating and developing projects 2. Apply processes for the creation and development of Media Information Literacy (MIL) projects 3. Plan and structure a digital media project applying creative processes, including in the context of AI. 4. Conduct research and apply empathy as a tool to inform design decisions 5. Create solutions through prototypes and iterate based on feedback from the target audience
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Class from course
Class from course
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Degree | Semesters | ECTS
Degree | Semesters | ECTS
Master Degree | Semestral | 7.5
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Year | Nature | Language
Year | Nature | Language
1 | Mandatory | Português
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Code
Code
ULP6062-27665
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Prerequisites and corequisites
Prerequisites and corequisites
Not applicable
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Professional Internship
Professional Internship
Não
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Syllabus
Syllabus
1. Introduction to project creation and development processes - Design Thinking and other digital media project creation processes - Creativity as a fundamental element in the Design Thinking process - Case studies of projects in the context of MIL 2. Project planning - Timeline - Human resources - Risk mitigation - Approach to creativity and copyright and intellectual property rights 3. From Research to Ideation - Problem definition - Defining the target audience and their needs and expectations - Empathy as a process for creating experience and defining needs and perceptions - Creation and selection of ideas through creative processes 4. Prototyping and Evaluation - Construction of low- and high-fidelity prototypes - Validation of solutions through usability testing - Iteration based on interactions/feedback with users
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Objectives
Objectives
1. Understand and apply the process of creating and developing projects 2. Apply processes for the creation and development of Media Information Literacy (MIL) projects 3. Plan and structure a digital media project applying creative processes, including in the context of AI. 4. Conduct research and apply empathy as a tool to inform design decisions 5. Create solutions through prototypes and iterate based on feedback from the target audience
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Teaching methodologies
Teaching methodologies
The methodology of this course combines the expository method and the active method. The expository method will be applied to present the syllabus content in a structured way, providing students with the essential theoretical foundations for understanding the processes of creating and implementing projects such as Design Thinking, user research, prototyping, and planning. Media Information Literacy case studies will be discussed to illustrate the application of concepts in practice. The active method will be guided by problem-based learning (PBL). Students will solve a specific problem , always in conjunction with AI environments, within the area of MIL, the solution to which should result in a digital multimedia project.
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References
References
Hernández-Ramírez, R. (2018). On design thinking, bullshit, and innovation. Journal of Science and Technology of the Arts, 10(3 Special Issue), 2-45-2-57. https://doi.org/10.7559/citarj.v10i3.555 Higgins, J. M. (2006). 101 Creative Problem-Solving Techniques: The Handbook Of New Ideas For Business. In Development. Hobbs, R. (2017). Create to learn: introduction to digital literacy. Wiley-Blackwell. Lahiri, A., Cormican, K., & Sampaio, S. (2021). Design thinking: From products to projects. Procedia Computer Science, 181, 141-148. https://doi.org/10.1016/j.procs.2021.01.114 Sousa, A. P. de, & Castro, T. S. (2024). It's not by Accident! It's by Design. Design Methods to Reach (Inter)generational Perspective. Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 14725 LNCS, 76-88. https://doi.org/10.1007/978-3-031-61543-6_6
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Assessment
Assessment
Os métodos de avaliação combinam avaliação de grupo e individual.
Projeto de Grupo - Sinergias UC-Curso: Construindo Projetos de MIL na Era da IA (80%): proje to prático de multimédia digital,
desenvolvido em grupo e que consiste no planeamento e criação de um projeto multimédia digital baseado na resolução de um problema
real promovendo a aprendizagem colaborativa e por pares. Nesta avaliação do projeto serão contemplados momentos de avaliação
intermédia em que os estudantes através de aulas invertidas apresentam o progresso do trabalho, desafios, perceções e soluções.
Esta UC é central no âmbito do projeto do curso, pois permite que os estudantes possam consolidar bases para aprenderem também pela
prática a fazer projetos que possam ser inspiração ao longo das suas vidas profissionais e que serão essenciais para o projeto comum das
UCs de 1º ano deste Mestrado, ancorado também nas outras UCS.
Participação em aula (20%): elemento de avaliação individual em que se procura uma reflexão construtiva sobre os conceitos abordados
na unidade curricular. Isso permitirá uma avaliação aprofundada do entendimento dos temas e da sua aplicação em projetos.
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Mobility
Mobility
No





