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Class Technology-Mediated Clinical Interventions

  • Presentation

    Presentation

    This course was designed to discuss the application (and implications) of the technology in the clinical psychological intervention.
  • Code

    Code

    ULP6229-22749
  • Syllabus

    Syllabus

    S1. History and status of the TMCI as a future trend of psychological science by the APA S2. Efficacy and effectiveness of TMCI in different psychopathological conditions and in adaptation problems in the life cycle S3. Barriers and facilitators of TMCI acceptance and adherence S4. Fundamentals, procedures and applications of different modalities of TMCI: - Internet and app-based interventions - Ludo-technology: Serious games and avatars - Virtual Reality and Augmented Reality - Artificial Intelligence and Machine Learning - Setups and technological tools for TMCI - Current limitations of TMCI in psychological intervention S5. Therapeutic alliance and processes of ambivalence and change in TMCI S6. Good practices and ethical recommendations in TMCI
  • Objectives

    Objectives

    LO1. To discuss the current movements of e-mental health, framing this trend in the historical evolution of TMCI LO2. To evaluate empirical evidence on the validity, efficacy and effectiveness of TMCI LO3. To describe the factors influencing TMCI acceptance and adherence LO4. To contrast the pros and cons of different TMCI modalities according to the intervention objectives, target population and clinical settings LO5. To discuss the specificities of TMCI in the development of the therapeutic alliance and in processes of ambivalence and change LO6. To develop intervention plans based on TMCI evidence and according to intervention objectives, target population, and clinical settings LO7. To apply good practices and ethical recommendations in TMCI planning
  • References

    References

    Andersson, G. (2014). The Internet and CBT: A Clinical Guide. London: CRC Press. Andersson, G. (2016). Internet-delivered psychological treatments. Annual Review of Clinical Psychology, 12, 157-179. Cuijpers, P., Ebert, D., Reijnders, M., & Stikelbroek, Y. (2017). Technology-assisted treatments for mental health problems in children and adolescents. In Evidence-Based Psychotherapies for Children and Adolescents (3 ed., pp. 555-576). NY: Guilford. Fleming, T., Bavin, L., Stasiak, K., ... Hetrick, S. (2017). Serious games and gamification for mental health: Current status and promising directions. Frontiers in Psychiatry, 7, ID 215. Luiselli, J. & Fischer, A. (2016). Computer-assisted and web-based innovations in psychology, special education, and health. Amsterdam: Elsevier. Pihlaja, S., Stenberg, J-H., Ritola, V., & Joffe, G. (2018). Therapeutic alliance in guided internet therapy programs for depression and anxiety disorders: A systematic review. Internet Interventions, 11, 1-10.
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