Seminary Cultural Game Jams and Pedagogical Innovation in Higher Education
Explore innovative methodologies with Cultural Game Jams, fostering reflection and collaborative learning in Higher Education
This event includes a hands-on workshop and a structured peer discussion session, aimed at fostering critical reflection, appropriation, and pedagogical transfer of the Cultural Game Jams model and the Quadruple Helix innovation ecosystem to diverse Higher Education contexts.
Program
Date, location, and duration
Part I | Workshop
- Duration: 1h 35min
Part I.A | The Quadruple Helix Innovation Model | Conceição Costa - 25 minutes (20 + 5 discussion)
- Theoretical model for organizing Cultural Game Jams in Óbidos
- The helices, stakeholders, and roles in the collaborative ecosystem
- The "Problem Space", "Jam Design", "Jam Implementation", and "Continuity Opportunities"
- Perceptions of young students (Higher Education) on the HQ collaboration model and its value for creative processes and engagement with cultural heritage
- Questions and answers
Part I.B | Ideation for Creating a Cultural Game Jam | Wilson Almeida - 1 hour
1. Defining the Game Jam theme and forming groups | 15 min
2. Designing the Quadruple Helix:
- Government partners
- Civil society
- Academia
- Companies
Defining roles and contributions | 15 min
3. Ideation of the Cultural Game Jam | 30 min
4. Filling out the Applied Game Jam Model:
- Problem Space
- Jam Design
- Jam Implementation
- Continuity Opportunities
Workshop evaluation moment | 10 min
Coffee Break | 20 minutes
Part II | Peer Discussion Session
Pedagogical Innovation in Action: Transfer, Challenges, and Possibilities | 1 hour
- Moderators: André Rui Graça and Rita Grácio
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