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Presentation
Presentation
Game Design Game Culture Game Development
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Class from course
Class from course
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Degree | Semesters | ECTS
Degree | Semesters | ECTS
Master Degree | Semestral | 6
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Year | Nature | Language
Year | Nature | Language
1 | Mandatory | Português
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Code
Code
ULHT6838-22895
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Prerequisites and corequisites
Prerequisites and corequisites
Not applicable
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Professional Internship
Professional Internship
Não
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Syllabus
Syllabus
Systematic seminars of the 1st semester curricula in Game Design and Playful Media, open to the academic community, where topics are presented and discussed in the state of the art related to recent projects developed, or under development, in the scientific area of Audiovisual and Media Arts. Following ECATI's strategic orientation, the curricular contents covered by the invited speakers aim to extend the Game Design's creative and conceptual possibilities to new media areas, such as Animation, Film, Photography, Digital Media, Art and Design, among others. Seminar sessions (masterclasses and workshops) specially orientation to: - Fundamentals of Play - Games as Culture - Expanded Games and Immersive Media (XR, VR and AR) - Hybrid Games and Board Games - EduGames
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Objectives
Objectives
- To enhance the possibilities of study and acquisition of autonomous skills, complementing the areas of activity of the other subjects in the semester (narrative, culture, and game design), with the introduction of content in the state of the art through teachers and invited specialists. - Complementing the professional and artistic profile of the students through contact with diverse realities of the industry and research in games, either through the tutoring of the responsible teacher, or through lectures by invited professionals and specialists; - Extend the network of professional and artistic contacts by dialoguing with the UC faculty and guests about ongoing projects and possibilities for future work. - Disseminate tools and platforms for digital production, electronics, 3D printing, narrative, etc., as a complement to the knowledge in the other UC in the semester;
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Teaching methodologies
Teaching methodologies
As this is a seminar course, different case studies will be addressed throughout the course, promoting discussion and teamwork among students.
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References
References
AA.VV (2019). Handbook of game-based learning in Jan L. Plass, Richard E. Mayer, and Bruce D. Homer (org.) Cambridge: MIT Press. Bogost, I. (2007). Persuasive Games. Cambridge: MIT Press. Colleen Macklin, C. (2016). Games, Design and Play: A Detailed Approach to Iterative Game Design. Addison-Wesley Ham, E. (2016). Tabletop Game Design for Video Game Designers. New York: Focal Press. Kriss, A. (2019). Universal Play: How Videogames Tell Us Who We Are and Show Us Who We Could Be. London: Robinson Koven, B. (2020). The Infinite Playground: A Player's Guide to Imagination. Cambridge: MIT Press. Muriel, D. & Crawford, G. (2013). Videogame as culture. New York: Routledge Woods, S. (2018). Eurogames : the design, culture and play of modern European board games. Jefferson: McFarland & Company. (A Bibliografia será complementada anualmente de acordo com a programação dos docentes e especializados desta UC).
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Assessment
Assessment
Avaliação — Reflexões sobre Seminários
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O que é avaliado: os Registos/Diários de Reflexão sobre cada seminário e a participação nas discussões dos temas abordados ao longo do semestre.
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Entregável principal: um “Livro de Reflexões de Seminários” (documento/portefólio único) que reúna as suas reflexões, notas e a aplicação das ideias a um tema de investigação.
O que esperamos que o livro inclua:
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Detalhes e observações dos seminários (ideias-chave, métodos, exemplos).
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Discussões e reflexões claras sobre as contribuições dos especialistas (o que aprendeu; questões levantadas).
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Análise de potenciais ideias de investigação e como poderiam evoluir para uma dissertação de mestrado.
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Análise crítica e pontes entre tópicos (ligações entre seminários; perspetivas contrastantes).
Objetivo do trabalho
Promover o pensamento crítico e a investigação autónoma: questionar a informação apresentada, procurar fontes fidedignas e ler literatura relevante. Condense o que encontrar no seu livro e discuta-o até chegar a uma ideia ou pergunta de investigação concreta.
Formato e submissão
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Um único documento consolidado (“Livro de Reflexões de Seminários”), onde cada secção está claramente identificado
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Indique fontes fidedignas quando aplicável.
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Instruções de submissão e prazo serão comunicados com antecedência pelos canais habituais.
Evaluation — Seminar Reflections
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What is assessed: your Reflection Logs on each seminar and your participation in discussions about the topics explored during the semester.
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Main deliverable: a written “Seminar Reflection Book” (single document/portfolio) compiling your reflections, notes, and how insights could be applied to a research topic.
What we expect your book to include:
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Details & observations from seminars (key ideas, methods, examples).
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Clear discussions & reflections on the experts’ contributions (what you learned; questions raised).
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Analysis of potential research ideas and how they could be developed into a Master’s thesis.
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Critical analysis and bridges between topics (connections across seminars; contrasting perspectives).
Objective of the work
Develop your critical thinking and independent inquiry: question the information presented, look up reliable sources, and read relevant literature. Condense what you find into your book and discuss it toward a tangible idea or research question.
Format & submission
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One consolidated document (“Seminar Reflection Book”), with clearly identified sections.
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Cite reliable sources where appropriate.
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Submission instructions and deadline will be communicated in advance via the usual channels.
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Mobility
Mobility
No




