Interaction, Challenges, and Teaching with Video Games
The 1st issue of the 8th volume of the International Journal of Film and Media Arts reflects on the multidisciplinary use of video games.
20.06.23 - 12h30The Editorial Board of the International Journal of Film and Media Arts is pleased to announce that the first issue of 2023 has just been published.
IJFMA Vol. 8 No. 1 is devoted to games and learning with the recognition that games are no longer new. Games have always been linked to learning, and this link was underlined with the coining of the term 'serious game' by Abt just over fifty years ago.
The new papers, below:
Modeling Urban Spaces with Cubes: Building analogue serious games for collaborative planning
- Micael da Silva Sousa
Using Game-based Learning in Order to Enhance Decision Making Under Uncertainty
- Dimitrios Lappas
- Kotis Georgios
- Panagiotis Karampelas
Beats & Units: A story-game design framework
- Nelson Zagalo
- Ana Patricia Oliveira
- Pedro Cardoso
- Mario Vairinhos
Game-Based Learning in Higher Education Using Analogue Games
- Vicky Maratou
- Filipe Luz, Yama Abdullahi
- Raimonda Agne Medeisiene
- Indrė Ščiukauskė
- Rizos Chaliampalias
- Achilles Kameas
- Carla Sousa
- Sara Rye
Game Player Types and Their Influence on Game Dependency
- Hee Jhee Jiow
- Xing Yong Poh
- Pauline Phoon
- Nicholas Gabriel Lim
Find out more about the International Journal of Film and Media Arts here.





