Bachelor Videogames and Multimedia Design
What's your favorite game?
This will probably be one of the first questions you'll be asked in the Bachelor's Degree in Video Games and Multimedia Applications (VAM). Level by level, you'll learn the processes, technologies, and practical skills involve Read more
Course formatIn-Person
DegreeBachelor
Semesters6
Credits180
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What will I learn in this course?
What will I learn in this course?
What's your favorite game? This will probably be one of the first questions you'll be asked in the Bachelor's Degree in Video Games and Multimedia Applications (VAM). Level by level, you'll learn the processes, technologies, and practical skills involved in creating video games. Not sure whether you're a designer, artist, or programmer? The VAM degree is structured into three levels, corresponding to the three years of the program, allowing you to discover your own path. Level 1 - Tutorial - Learn the fundamentals, theory, and essential tools. Level 2 - Main Quest - Continue your adventure by creating 2D and 3D games and multimedia applications. Level 3 - Final Boss - You've leveled up your skills. Now it's time to tackle your final project and internship, preparing you for your first professional opportunity in the industry. We were awarded the Fazer+ Award for "Best Innovative Teaching Practice" in recognition of our teaching strategy based on Project-Based Learning (PBL). This means you'll learn by creating your own projects while building a professional portfolio, following your own creative journey through an engaging and motivating learning process. We play, analyze, and imagine the virtual worlds that we'll create together.
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Entry requirements and conditions
Entry requirements and conditions
Those who apply through the institutional admission process may apply for this study program. See the required exams below.- 17 Matemática Aplicada às Ciências Sociais
- and
or- 18 Português
- and
or- 10 Geometria Descritiva
- and
- 16 Matemática
- and
or- 10 Geometria Descritiva
- and
- 18 Português
- and
or- 16 Matemática
- and
- 18 Português
- and
or- 06 Filosofia
- and
- 17 Matemática Aplicada às Ciências Sociais
- and
or- 13 Inglês
- and
- 17 Matemática Aplicada às Ciências Sociais
- and
or- 06 Filosofia
- and
- 18 Português
- and
Candidates may also apply via the regimes of institution/programme transfer or via Special Application, in accordance with the legal regulations in force (holders of higher education degree, holders of a Technological Specialization Course, holders of Professional Higher Technician Course or Over 23 years of Age). Candidates who meet the requirements defined in the International Student Statute can also apply.
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Profile of the candidates for whom the course is intended
Profile of the candidates for whom the course is intended
- The video game industry is the most profitable sector within entertainment, surpassing both music and film. It is a dynamic, exciting, and future-oriented industry offering diverse and creative career opportunities in Portugal and abroad. - This degree breaks down the traditional teacher¿student barrier by fostering a collaborative, game-inspired learning environment based on knowledge sharing, mentorship, and teamwork. Our faculty combines youthful energy with extensive academic expertise and strong connections to the video game and multimedia industries. - Our teaching approach is highly inclusive and student-centered, providing personalized support for every student and creating the best possible conditions for practical, hands-on learning.
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Technical and professional skills that I will acquire
Technical and professional skills that I will acquire
- Use of the main game engines employed by the industry (Godot, Unity, Unreal Engine) - Development of multimedia, web, and mobile applications - Game Design and Level Design - Project management and teamwork skills - Design and production of games, understanding the entire production pipeline - Digital illustration for concept art and 2D asset creation - Creation of 3D models, assets, environments, and visual effects (VFX) - Pitching techniques for presenting creative projects - Interactive storytelling and narrative design - Communication, interaction, UI, and UX design - Sound design and audio environment creation - Marketing management and content creation for the creative industries
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Study plan and curriculum structure
Study plan and curriculum structure
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1º Ano / General path
- [1º Semestre]
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Communication Design
4 ects -
Creative Programming
4 ects -
Fundamentals of Programming
6 ects -
History of Video Games
4 ects -
Introduction to Digital Image
6 ects -
Video Game Critique and Analysis
6 ects
- [2º Semestre]
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Argument and Interactive Narratives
4 ects -
Digital Illustration I
6 ects -
Graphic Computing
4 ects -
Interaction Design
4 ects -
Programming Languages I
6 ects -
2D Digital Animation
6 ects
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2º Ano / General path
- [1º Semestre]
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Digital Illustration II
3 ects -
Game Design Project I
13 ects -
Game Systems and Engines
3 ects -
Multimedia Applications Development
4 ects -
Programming Languages II
3 ects -
3D Modelling
4 ects
- [2º Semestre]
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Contemporary Media
3 ects -
Game Design Project II
14 ects -
Introduction to Sound Design
3 ects -
Multimedia and Web Production Workshop
4 ects -
Programming Languages III
3 ects -
3D Digital Animation
3 ects
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3º Ano / General path
- [1º Semestre]
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Audiovisual Technologies
6 ects -
Digital Arts Workshop
4 ects -
Workshop in Video Game and Multimedia Application Directing I
14 ects - Option
- [2º Semestre]
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Internship and Professional Integration
12 ects -
Marketing and Advertising Workshop
4 ects -
Workshop in Video Game and Multimedia Application Directing II
14 ects
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1º Ano / General path
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Options
Options
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Option
- 2D Animation (Option)
6 ects
- 2D Animation (Option)
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Option
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Course Team
Course Team
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Career opportunities and career prospects
Career opportunities and career prospects
Graduates may pursue careers as: - Game Designer - Programmer - Digital Illustrator - 3D Artist - 2D/3D Animator - Producer - Technical Artist - Sound Designer - UI/UX Designer - Web and Mobile Developer - QA Tester - Game Reviewer
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Infrastructure and Equipment
Infrastructure and Equipment
Graphics tablets Digital photography and video cameras 360° camera Virtual reality (VR) headsets Microphones and audio recorders Video, photography, and chroma key studio Audio recording and editing suite
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Scientific areas of the course
Scientific areas of the course
Áudio-visuais e produção dos media
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Observations
Observations
The Video Games Bachelor's Degree maintains a close connection with the industry, with a continuous commitment to ensuring that the curriculum reflects current professional practices and the evolving needs of the sector. As a result, students have the opportunity to complete a curricular internship during their final year, gaining valuable hands-on experience and taking their first step into the professional world, opening the door to future employment opportunities. In addition to our specialized academic staff, you'll have the opportunity to engage with industry professionals who regularly visit the program to deliver masterclasses, workshops, Game Dev Meets, Game Talks, pitching sessions, game showcases, and specialized conferences. These events strengthen the university's connection with the video game industry and ensure that students remain in close contact with professionals, current trends, and real-world practices throughout their studies.
Porto | Fac.Comunicação,Arquitetura, Artes e TI
Current Application Dates
Fees
Course Direction
Course Subdirection
Secretariat
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Telephone extension3182
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LocationSATA
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Service hours9h -17h
Agência de Avaliação e Acreditação do Ensino Superior
Graduation Requirements
Have completed a total of 180 ECTS.
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