Masters Game Design and Playful Media
The Master in Game Design and Playable Media enhances the students' creativity and interests in creating original and innovative games - it is an opportunity to get in touch with the diversity and potential of games and play, experiment to break new fronti Read more
You can now choose to study at your own pace and complete your master’s or doctoral degree on either a full-time or part-time basis.
This option is available for master’s and doctoral programmes worth 90 ECTS credits or more.
Tuition fees are calculated according to the number of ECTS credits in which you enrol.
Please refer to Article 16 of the Academic Regulations or contact the relevant services for further information.
Course formatIn-Person
DegreeMasters
Semesters4
Credits120
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What will I learn in this course?
What will I learn in this course?
The Master in Game Design and Playable Media enhances the students' creativity and interests in creating original and innovative games - it is an opportunity to get in touch with the diversity and potential of games and play, experiment to break new frontiers, creating new ways of playing. The Master in Game Design and Playable Media is centred on creating dialogue between students and professionals in the video games industry (national and international). This course is designed to prepare students for the future of games, combining the contacts and expertise of the national and international games industry, the experiences of scientific researchers and playable media artists, so that students can access positions in game studios, create business plans, projects or companies with the support of our PLAY incubator, or pursue a path of scientific research in games with the support of our specialized Research centres. In the Master's programme each student will: - have regular contact with professionals from the games and media industry through guest lectures, seminars, national and international events; - improve their game design, development and analysis skills - develop advanced knowledge in Game Design; - to create games in different formats or support (digital, board games, with alternative controls, among others) - learn to develop strong game/media business plans, along with leadership and management skills - access our creative and technological incubator - PLAY - Projects Lab Alliance for You; - be taught by a highly qualified team of lecturers and industry guests with extensive professional and research experience; - have access to the most varied technology for game development dedicated to design, production, motion capture, VR/XR and our Film, Animation and Sound studios;
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Entry requirements and conditions
Entry requirements and conditions
You can apply for the cycle of studies leading to a master's degree: a) holders of a bachelor's degree or legal equivalent; b) holders of a foreign academic degree awarded following a 1st cycle of studies organised in accordance with the principles of the Bologna process by a State adhering to that process; c) holders of a foreign higher academic degree that is recognised as satisfying the objectives of a bachelor's degree by the statutorily competent body; d) holders of an academic, scientific or professional curriculum that is recognised by the competent statutory body of Centro Universitário Lusófona - Lisboa as attesting to their ability to complete this cycle of studies.
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Seriation Criteria
Seriation Criteria
- 25% - Mestrado - Habilitação Anterior
- 75% - Mestrado - Entrevista e Avaliação curricular/portefólio
Candidatos sem grau ou sem nota
- 100% - Mestrado - Entrevista
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Profile of the candidates for whom the course is intended
Profile of the candidates for whom the course is intended
EN - Graduates in Video Games, Animation, Computer Engineering, Multimedia and related areas. - All those capable of working in teams, on challenging, speculative projects and able to make a difference to seek professions in the games industry in which the concepts that define or transform games and playable media emerge.
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Technical and professional skills that I will acquire
Technical and professional skills that I will acquire
- explore game design practice and theory in the critical and experimental context; - design interactive environments individually or in teams, using game development methodologies according to industry standards - recognise the production processes of interactive products and their audience (analytics) and know how to iterate design to improve production, efficiency, and development feasibility - develop research skills in interdisciplinary communication projects through team collaboration; - be able to identify, define, and analyse games in their various forms; - be able to critically use concepts and theories that relate to the fundamental character of games and the phenomena that surround them; - develop a thorough knowledge of Game Design and the perception of Games as cultural, social, technical and commercial phenomena.
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Study plan and curriculum structure
Study plan and curriculum structure
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1º Ano / Common Core
- [1º Semestre]
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Game Design & Prototyping
10 ects -
Games and Culture
6 ects -
Playable media
6 ects -
Specialization Workshops I
8 ects
- [2º Semestre]
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Critical Game Design
10 ects -
Game Production and Metrics
8 ects -
Research Methodologies and Games
4 ects -
Specialization Workshops II
8 ects
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2º Ano / Common Core
- [1º Semestre]
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Experimental Game Design
6 ects -
Project and Dissertation I
20 ects -
Specialization Workshops III
4 ects
- [2º Semestre]
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Project and Dissertation II
30 ects
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1º Ano / Common Core
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Course Team
Course Team
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Invited Teachers
Invited Teachers
João Cabral (Independent Game Programmer) José Carlos Rola (Board Games Game Designer) Jules Baculard (Game Producer / Homa Games) Nélio Codices (Game Dev / BattleSheep) Nuno Folhadela (CEO at ONTOP Studios) Marco Bettencourt (Game Dev / RedCatPig Studio) Marco Cesteiro (Game Dev / Camel 101) Mafalda Duarte (Game Producer / Nerd Monkeys) Micael Fonseca (Researcher) Ricardo Flores (Game Producer / Lockwood Pub) Tatiana Vilela dos Santos (Independent Game Designer) Weberson Santiago (Independent Game Artist) Diogo de Andrade (Independent Game Programmer) Wilson Almeida (Game Designer at OnTop Studios)
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Career opportunities and career prospects
Career opportunities and career prospects
Professions in the Games Industry that require high mastery in game conception or design via Game Design expertise, namely: - Game Designer - Level Designer - Creative Game Director - Game Marketer - Game Public Relations - Game Analyst - Game Producer - Other areas related to game design, playable media and immersive spaces (XR)
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What master's or postgraduate degrees can I pursue afterward?
What master's or postgraduate degrees can I pursue afterward?
Programas doutorais; Cursos de especialização em Jogos; Continuação de estudos aplicados em centros de investigação.
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Infrastructure and Equipment
Infrastructure and Equipment
EN You will study at the Centro Universitário de Lisboa, located in the centre of Lisbon, in Campo Grande. The university is equipped with the most modern labs and equipment, of which we can highlight VR technologies, Motion Capture, Games Labs and 2D/3D animation, 3D Printing, Sound and Cinema studios.
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Scientific areas of the course
Scientific areas of the course
Áudio-visuais e produção dos media
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Research
Research
Besides the links to the industry with the participation of numerous guests from the sector, the specialized teaching staff also fosters opportunities to do scientific research with games, taking advantage of the most varied Research Centres of the Lusófona University, with emphasis on: - Hei-Lab - https://hei-lab.ulusofona.pt/ - CICANT - https://cicant.ulusofona.pt/ - COPLABS - http://copelabs.ulusofona.pt/
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Observations
Observations
Post-Labor regime (Tuesdays, Wednesdays and Thursdays from 18h30-22h00)
Lisboa | Esc.Comunicação, Arquitetura, Artes e TI
Current Application Dates
Fees
Course Direction
Course Subdirection
Secretariat
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Telephone extension766
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LocationSala F.1.15.3
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Service hours2ªf a 6ªf - 11h às 13h e das 14h às 16h
Agência de Avaliação e Acreditação do Ensino Superior
Graduation Requirements
Have completed a total of 120 ECTS.
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