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Masters Game Design and Playful Media

Lisboa
The Master in Game Design and Playable Media enhances the students' creativity and interests in creating original and innovative games - it is an opportunity to get in touch with the diversity and potential of games and play, experiment to break new fronti Read more

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PRR Scholarships
Integrated Course in the Impulso Program, PRR - Recovery and Resilience Plan, with access to a Scholarship.
DegreeMasters Semesters4 Credits120
  • Presentation

    Presentation

    The Master in Game Design and Playable Media enhances the students' creativity and interests in creating original and innovative games - it is an opportunity to get in touch with the diversity and potential of games and play, experiment to break new frontiers, creating new ways of playing. The Master in Game Design and Playable Media is centred on creating dialogue between students and professionals in the video games industry (national and international). This course is designed to prepare students for the future of games, combining the contacts and expertise of the national and international games industry, the experiences of scientific researchers and playable media artists, so that students can access positions in game studios, create business plans, projects or companies with the support of our PLAY incubator, or pursue a path of scientific research in games with the support of our specialized Research centres. In the Master's programme each student will: - have regular contact with professionals from the games and media industry through guest lectures, seminars, national and international events; - improve their game design, development and analysis skills - develop advanced knowledge in Game Design; - to create games in different formats or support (digital, board games, with alternative controls, among others) - learn to develop strong game/media business plans, along with leadership and management skills - access our creative and technological incubator - PLAY - Projects Lab Alliance for You; - be taught by a highly qualified team of lecturers and industry guests with extensive professional and research experience; - have access to the most varied technology for game development dedicated to design, production, motion capture, VR/XR and our Film, Animation and Sound studios;
  • Admission Conditions

    Admission Conditions

    The following may apply to the cycle of studies that leads to the mestre degree a) holders of a licenciado degree or legal equivalent; b) holders of a foreign academic degree conferred following a 1st cycle of studies organized according to the principles of the Bologna process by a State that adheres to that process c) Holders of a foreign higher academic degree that is recognized as fulfilling the objectives of the degree of licenciado by the statutorily competent body; d) holders of an academic, scientific or professional curriculum vitae that is recognized by the statutorily competent body of CUL as attesting the capacity to carry out this cycle of studies. Seriation criteria - 25% previous qualification (Bachelor Certificate Grade) + 75% Interview and CV/portfolio assessment. Applicants without a degree or without a classification of previous qualification, the interview is weighted 100%.
  • Who is this course for?

    Who is this course for?

    EN - Graduates in Video Games, Animation, Computer Engineering, Multimedia and related areas. - All those capable of working in teams, on challenging, speculative projects and able to make a difference to seek professions in the games industry in which the concepts that define or transform games and playable media emerge.
  • Knowledge, abilities and skills to be acquired

    Knowledge, abilities and skills to be acquired

    - explore game design practice and theory in the critical and experimental context; - design interactive environments individually or in teams, using game development methodologies according to industry standards - recognise the production processes of interactive products and their audience (analytics) and know how to iterate design to improve production, efficiency, and development feasibility - develop research skills in interdisciplinary communication projects through team collaboration; - be able to identify, define, and analyse games in their various forms; - be able to critically use concepts and theories that relate to the fundamental character of games and the phenomena that surround them; - develop a thorough knowledge of Game Design and the perception of Games as cultural, social, technical and commercial phenomena.
  • Objectives

    Objectives

    The objectives of the programme are: - Design and develop games in the most varied media; - Acquire the necessary knowledge for their future professional career; - Provide opportunities for research in partnership with the games industry; - Offer specialized training in skills essential to the employability of very competitive sectors, promoting the creation of interfaces between academic research and industrial reality, through synergies with professionals from the Games industry and related areas; - To expand the practice and research in new media through the Game Design area; - To convey a theoretical and contextual understanding of Game Design and its meanings in the contemporary cultural context of new media; - To integrate multidisciplinary knowledge in order to develop a culture of innovation, art and entrepreneurship in games.
  • Invited Teachers

    Invited Teachers

    João Cabral (Independent Game Programmer) José Carlos Rola (Board Games Game Designer) Jules Baculard (Game Producer / Homa Games) Nélio Codices (Game Dev / BattleSheep) Nuno Folhadela (CEO at ONTOP Studios) Marco Bettencourt (Game Dev / RedCatPig Studio) Marco Cesteiro (Game Dev / Camel 101) Mafalda Duarte (Game Producer / Nerd Monkeys) Micael Fonseca (Researcher) Ricardo Flores (Game Producer / Lockwood Pub) Tatiana Vilela dos Santos (Independent Game Designer) Weberson Santiago (Independent Game Artist) Diogo de Andrade (Independent Game Programmer) Wilson Almeida (Game Designer at OnTop Studios)
  • Career Opportunities

    Career Opportunities

    Professions in the Games Industry that require high mastery in game conception or design via Game Design expertise, namely: - Game Designer - Level Designer - Creative Game Director - Game Marketer - Game Public Relations - Game Analyst - Game Producer - Other areas related to game design, playable media and immersive spaces (XR)
  • Future Studies

    Future Studies

    Programas doutorais; Cursos de especialização em Jogos; Continuação de estudos aplicados em centros de investigação.
  • Infrastructure and Equipment

    Infrastructure and Equipment

    EN You will study at the Centro Universitário de Lisboa, located in the centre of Lisbon, in Campo Grande. The university is equipped with the most modern labs and equipment, of which we can highlight VR technologies, Motion Capture, Games Labs and 2D/3D animation, 3D Printing, Sound and Cinema studios.
  • Research

    Research

    Besides the links to the industry with the participation of numerous guests from the sector, the specialized teaching staff also fosters opportunities to do scientific research with games, taking advantage of the most varied Research Centres of the Lusófona University, with emphasis on: - Hei-Lab - https://hei-lab.ulusofona.pt/ - CICANT - https://cicant.ulusofona.pt/ - COPLABS - http://copelabs.ulusofona.pt/
  • Observations

    Observations

    Post-Labor regime (Tuesdays, Wednesdays and Thursdays from 18h30-22h00)
Lisboa | Esc.Comunicação, Arquitetura, Artes e TI
ENROLL

Current Application Dates

Check below the application phases currently open for this course.
You may also check all the other phases here.

Fees

Other fees may be applied in accordance with the regulations in force.
    • Application Fees
      Foreign candidates 450€
      National or equivalent candidates 173€
    • Registration Fees
      Student Insurance 45€
      Readmission 100€
      Enrollment and Registration 285€
    • Tuition
      Average monthly value for 30 ECTS semestral curricular units 307.2€
      Per ECTS 10.24€

Course Subdirection

Pedro Pinto Neves

Secretariat

Patrícia Alexandra Da Silva Franco

  • Telephone extension
    766
  • Location
    Sala F.1.14
  • Service hours
    2ªf a 6ªf - 10h às 13h e das 15h às 17h

Agência de Avaliação e Acreditação do Ensino Superior

Acreditation state
Acreditado - Deliberation
Registry number: R/A-Cr 180/2021

Graduation Requirements

Have completed a total of 120 ECTS.

Partners

Lisboa 2020 Portugal 2020 Small financiado eu 2024 prr 2024 republica portuguesa 2024 Logo UE Financed Provedor do Estudante Livro de reclamaões Elogios