Confered Degree | Duration | ECTS
Bachelor | 6 Semesters | 180 ECTS
National access competition/tender:
Having completed the 12th grade;
A grade higher than 95 points (range 0-200), in the following entrance exams:
In accordance with Decree 401/2007, of April 5.
Special competition/tender for those over the age of 23:
On completing 23 years of age by the 31st of December of the preceding year
Those not entitled access to higher education (if they have undertaken and been approved in the entrance test for the college they want to enter, they are entitled to the referred access).
Special competition/tender for higher education graduates and Diplomas in Specialized Technology:
(In accordance with Decree-Law No. 393-B/99, of 2 October;
In accordance with Ordinance No. 854-A/99, of 4 October;
In accordance with Decree-Law No. 88/2006, of May 23).
Have completed a total of 180 ECTS
The main goal of this undergraduate degree is to provide theoretical and practical training of a specialized technological and artistic nature, with an orientation towards professional practice, in the areas of animation, digital games, video, multimedia communication and the interactive arts.
1. to promote broad-band elementary and interdisciplinary training that integrates theoretical and applied knowledge in the scientific areas of this undergraduate degree.
2 ¿ to adapt the training profile and the syllabus of the curricular units to the actual characteristics and needs of the Portuguese and European labour market in this sector.
3 ¿ to provide the competencies necessary for the future professional practice and the continuation of scientific studies in more advanced cycles of learning.
4 ¿ to reinforce the course¿s international dimension and its integration in the European space for higher education.
Knowledge, abilities and skills to be acquired
Competences to be acquired:
- Conceive and write interactive fictions and narratives for digital games;
-Create virtual architectures and platforms, taking advantage of social programmes and entertainment spaces;
-Design and produce games (Game Design and Game Art) or, alternatively, program games (Programming);
-Learn to create and produce games of different technical types (computer, console, mobile, network);
-Create and produce entertainment systems for multiple participants that combine online and offline game
-Develop virtual communities from social systems attached to digital games;
-Use 3D modelling and animation;
-Program for Mobile Applications and different game consoles;
-Program for networks, front-end and back-office applications;
-Conceptually develop and produce storyboards, and write projects;
-Promote and distribute entertainment products;
-Design and manage multimedia projects.
Equipments and venues
Universidade Lusófona possesses one of the best sets of audiovisual and multimedia equipments and labs in the country for training purposes. Special reference must be made to the MOCAP studio, the HD tv and film studios, the AVID development centre, the 3d animation labs, the post-production facilities, the interactive applications lab and the virtual sets labs. Besides these facilities, this course will also use several labs targeted at development and multimedia creation both using PC and MAC based platforms.
The undergraduate programme in Multimedia Applications and Videogames will work in close relation with the labour market and there is a constant concern with adapting contents taught to the industry¿s reality and needs.
Thus, in the 2nd semester of the last year, students will have to rake the 10 ECTS corresponding to the subject Professional Project and Integration Seminar by taking an internship (20 contact hours) in a company in the sector close to the field of expertise of this 1st cycle degree.
It must be pointed out that Universidade Lusófona has signed various protocols with relevant entities in the audiovisual and multimedia industries, both in Portugal and in the rest of Europe. In this way we expect to broaden the provision in markets so receptive to change and characterized by technological evolution such as these.
The above mentioned protocols cover diversified areas, and with them several goals will be achieved: integrating students in professional internships in companies, integrating instructors from state-of-the-art technological areas, and sharing resources and know-how.
In accordance with Portaria nº 256/2005, 16 de Março, this course is inscribed in area 213 - Audiovisuals and media production.
Áudio-visuais e produção dos media | Artes | Artes e humanidades